2D animator for two cutscenes – "I Need To Go" (90s cartoon style)
Job description
About the Position
We are Aldgard Studio, a three-person indie team from Sweden. We're creating I Need To Go, a nostalgic point-and-click adventure built in Unreal Engine 5, planned for release on Steam in 2027. The game is about 70% complete.
The story follows Eddie, a naive metalhead who is lost in life and has to find his girlfriend, Lisa. On the way, he learns a lot about himself and his flaws. The game itself is pixel art, but for the cutscenes, we want a different look: something close to a traditional 90s cartoon.
Responsibilities
- Create two cutscenes, delivered as.mp4:
- Intro (~1 min): A close shot of Eddie falling through a cave-like area. He talks, grabs a photo, and turns around just before landing. The landing itself is a black screen with sound, so it needs no animation. The script and voice track are finished and can be shared as reference.
- Ending: Details are confidential and will be shared once we have an agreement in place.
Our initial idea is full animation, but we're flexible. A mix of animation and still panels is fine if that works better for you.
Requirements
- Proficiency in 2D Animation
- Ability to work in a 90s cartoon style
Timeline
Both cutscenes should be finished before May 2027, if possible.
Compensation
Revenue share. You will of course be credited in the game. All terms go into a written agreement before work starts.
To Apply
Send your request to [email protected]
About the Company
We are a small indie team from Sweden, passionate about creating unique and nostalgic gaming experiences. Join us in bringing I Need To Go to life!
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