2D/3D Game Artist (Mid-level/Senior)
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Job description
About the Position
Are you passionate about outstanding game art design and want to play a key role in shaping the visuals of ambitious console and PC games? Do you already have solid professional experience and are looking for a new challenge in a creative, experienced team? Then join HandyGames Studios GmbH, a subsidiary of THQ Nordic Mobile, and work on our current in-house game-project, a story-focused cyberpunk action game set in a classically inspired sci-fi world!
We are looking for a talented and motivated 2D/3D Game Artist (Mid-level/Senior) (f/m/d) who strengthens our team with expertise, creativity, and a hands-on mentality. This position is on-site only in Giebelstadt, Germany.
Responsibilities
- Development and implementation of both original and predefined visual concepts into top-tier 2D and 3D assets
- Execution of the entire game asset creation workflow: from high- and low-poly modeling to PBR texturing and integration into the game engine (Unity)
- Creation of stylized 3D models, environments, props, and potentially characters
- Contribution to other game art areas such as concept art, UI art, visual effects (VFX), and animations
- Cross-functional collaboration and coaching: mentoring junior artists and interns, as well as maintaining continuous communication with designers, developers, and other art departments
- Ensuring high visual quality and consistency in alignment with the Art Direction Style Guide
Requirements
- Several years of professional experience (at least 3 years for Mid-level or 5 years for Senior) as a 2D/3D Game Artist in game development (ideally on console or PC games)
- Outstanding illustrative skills in game art, digital art, and concept art, as well as an excellent sense of architecture, color, lighting, form, and composition
- Strong adaptability to various illustration styles, especially in the stylized domain
- Proficiency in industry-standard 3D software (e.g., Blender, Maya, or 3ds Max) and Adobe Photoshop
- Solid knowledge of the PBR workflow and modern texturing tools
- Hands-on experience with the Unity game engine (asset import, material and asset setup, scene building)
- Experience in areas such as UI design and UI art, rigging, animation, or VFX is a major plus
- Self-motivated, structured, and responsible way of working, combined with strong teamwork and communication skills
- Passion for video games
- Fluent written and spoken English skills
- Openness to AI and AI tools to optimize workflows
We Offer
- 40 hours per week
- Flexible working hours and 30 days of vacation
- A short and quick decision-making process due to flat hierarchies
- The opportunity to work with a team of experienced professionals
- Modern workplaces with state-of-the-art technology
On-site amenities
- Team restaurant
- In-house gym
- EV charging station
- Company apartment on request
- Parcel service
About the Company
THQ Nordic Mobile operates as an international indie game and premium mobile game publisher and developer. We are committed to creating engaging and innovative gaming experiences for players around the world.
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© HandyGames (THQ Nordic). This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.