3D Artist (Generalist, Real-time and Cinematic)

On-siteSalary not specified
Poland

Tech Stack

Material UI

Job Description, Responsibilities & Requirements

About the Position

We're seeking a 3D Artist (Generalist, Real-time and Cinematic) to join our team in Gdansk, Poland. This role is focused on training ML networks that will help other artists and game developers with improved performance and quality of rendering. The project covers a multitude of complicated cases in advanced shading, lighting, motion, postprocess, upscaling, and antialiasing. The ideal candidate will have a strong understanding of common modern workflows and will be experienced in both real-time and cinematic rendering.

Responsibilities

  • Create a wide variety of 3D assets and compose 3D scenes, working individually or as part of a larger team depending on the scene complexity.
  • Deliver content ranging from interior and exterior environments to individual hero assets and props, as well as characters.
  • Cover a wide range of styles, from photoreal architectural visualization to sci-fi or fantasy scenes, with quality and techniques matching the current generation of game graphics.
  • Handle custom content creation workflows and adapt or improve existing assets, targeting performance or cinematic quality, or finding a balance between both.

Requirements

  • Must have

    • Solid experience working with content for Unreal Engine or other modern game engine (at least 5 years).
    • Understanding of PBR workflows, material composition, and optimization.
    • Comfortable working with both UDIM and trim sheet workflows.
    • Familiarity with procedural workflows in Unreal and Blender.
    • Experience building and texturing both game-ready and cinematic assets in Blender.
    • Knowledge of common texturing pipelines for Unreal, Cycles using procedural approaches where appropriate.
    • Experience with layered BSDF shading workflows.
    • Solid experience with creating game-ready environments with lighting, simple animations, and camera work.
    • Some experience with characters is required. Artists need to be able to adjust character materials to properly highlight skin, cloth, hair, create new material maps for SSS and translucency, wrinkle maps. Pose and set up facial expressions, being able to redo the hair system from scratch (improve from card-based to curve-based, as an example).
    • Portfolio is mandatory. We're looking for examples of complete environments and high-quality props on display with breakdowns for material and procedural systems nodegraphs, UVs, topology, animation examples where appropriate.
  • Nice to have

    • Character sculpting and being able to create a photorealistic human from scratch, using common modeling techniques (sculpting in ZBrush or Blender, making animation-ready topology and facial animation morphs).
    • Animation and rigging. The project occasionally requires work with animation assets, motion capture, and motion matching data, so the artist's ability to modify character's skeleton and rigging (in context of Blender and Unreal Engine) according to the task would greatly streamline the process. Any experience with this process would be appreciated, including something as simple as UE5 skeleton retargeting.
    • Familiarity with MaterialX and OpenPBR. One of the major parts of the project is related to the cutting edge of rendering technology, such as Academy Software MaterialX and OpenPBR standards. Familiarity with them will be a great headstart for an artist working on related tasks.
    • Experience with UE5 Substrate, a new advanced material system designed to work with path tracing, and a skillset closely related to MaterialX and OpenPBR.

We Offer

  • Relocation options
  • Experience in an international environment
  • Cross-cultural experience
  • Feedback culture
  • Regular appraisals
  • Annual holiday - 20 or 26 days (depending on seniority)
  • Occasional leave - 1 or 2 days (depending on circumstances)
  • Child care leave - 2 days or 16 hours per year
  • Absence due to force majeure - 2 days or 16 hours per year
  • Maternity Leave - 20 weeks
  • Parental Leave - 41 weeks
  • Paternity Leave - 14 days
  • Expert-led tech courses
  • Internal instructor-led soft skills courses
  • Comprehensive in-house self-learning resources
  • Access to external self-learning libraries
  • Cloud Programs: MS Cloud Academy, AWS Partner Academy, Google Cloud Academy
  • Custom Learning Programs: upskilling, reskilling, technical mentorship
  • Leadership Programs for Managers
  • Multisport card
  • Possibility to order Multisport card at the corporate rate for family members
  • LuxGood Program: wellbeing seminars, contests, relaxation sessions, yoga sessions, etc.
  • One Team Program: Buddy for each New Joiner; seminars, meeting, and workplace space to support integration with local community and culture; “Hire me” workshops for partners
  • Preferential banking offer
  • Preferential car leasing offer
  • Cafeteria program discounts
  • Luxoft Social Benefit Fund: sport and recreation benefits, the possibility to receive financial support
  • Private Healthcare Insurance with unlimited access to specialists
  • Full dental support
  • Travel Insurance
  • Possibility to add private healthcare coverage for family members at the corporate rate
  • Life insurance at the corporate rate for employees and family members, including payment of the basic package for the employee by the employer
  • Reimbursement for corrective glasses
  • Many fun social activities organized by the Luxoft team
  • Online entertainment events for the whole company and local team events
  • A workplace where you’re treated with respect within a multicultural team
  • Rotation between projects and accounts
  • New career opportunities

About the Company

Luxoft is a global technology company that specializes in software development, digital transformation, and consulting services. We are committed to delivering innovative solutions to our clients and fostering a culture of continuous learning and professional growth.

Apply

If you are passionate about 3D art and have the required skills and experience, we would love to hear from you. Apply now to join our team and contribute to an exciting project that will shape the future of rendering technology.


*The acquisition of rights to the above benefits depends on the form of cooperation. Benefits apply to those employed under a contract of employment.

**Please note that relocation is not available for all open positions. At Luxoft Poland it is possible to work remotely only from the territory of Poland.

***Options offered by the Polish government.

Job Details

Company name:
Luxoft
Location:
Poland
Employment Type:
Full-time
Work Mode:
On-site
Posted on TheJob:
Aug 13, 2026
Last checked:
Aug 13, 2026
Apply Now