3D Artist (Generalist, Real-time and Cinematic)
Nice to have's
Job description
About the Position
We're seeking a 3D Artist (Generalist, Real-time and Cinematic) with 5+ years experience in Unreal Engine and Blender to join our team in Belgrade, Serbia. The project is focused on training ML networks that will help other artists and game developers with improved performance and quality of rendering.
Responsibilities
- Create a wide variety of 3D assets and compose 3D scenes, working individually or as part of a larger team depending on the scene complexity.
- Deliver content ranging from interior and exterior environments to individual hero assets and props, as well as characters.
- Cover a wide range of styles, from photoreal architectural visualization to sci-fi or fantasy scenes, with quality and techniques matching the current generation of game graphics.
- Handle custom content creation workflows and adapt or improve existing assets, targeting performance or cinematic quality, or finding a balance between both.
Requirements
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Must have
- Solid experience working with content for Unreal Engine or other modern game engine (at least 5 years).
- Understanding of PBR workflows, material composition and optimization.
- Comfortable working with both UDIM and trim sheet workflows.
- Familiarity with procedural workflows in Unreal and Blender.
- Experience building and texturing both game-ready and cinematic assets in Blender.
- Knowledge of common texturing pipelines for Unreal, Cycles using procedural approaches where appropriate.
- Experience with layered BSDF shading workflows.
- Solid experience with creating game-ready environments with lighting, simple animations and camera work.
- Some experience with characters is required - artists need to be able to adjust character materials to properly highlight skin, cloth, hair, create new material maps for SSS and translucency, wrinkle maps. Pose and set up facial expression, being able to redo the hair system from scratch (improve from card-based to curve-based, as an example).
- Portfolio is mandatory. We're looking for examples of complete environments and high-quality props on display with breakdowns for material and procedural systems nodegraphs, UVs, topology, animation examples where appropriate.
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Nice to have
- Character sculpting and being able to create a photorealistic human from scratch, using common modeling techniques (sculpting in ZBrush or Blender, making animation-ready topology and facial animation morphs).
- Animation and rigging. The project occasionally requires work with animation assets, motion capture and motion matching data, so the artist's ability to modify character's skeleton and rigging (in context of Blender and Unreal Engine) according to the task would greatly streamline the process. Any experience with this process would be appreciated, including something as simple as UE5 skeleton retargeting.
- Familiarity with MaterialX and OpenPBR. One of the major parts of the project is related to the cutting edge of rendering technology, such as Academy Software MaterialX and OpenPBR standards. Familiarity with them will be a great headstart for an artist working on related tasks.
- Experience with UE5 Substrate - a new advanced material system designed to work with path tracing, and a skillset closely related to MaterialX and OpenPBR.
We Offer
- Competitive salary
- Opportunity to work in a dynamic and innovative environment
- Relocation friendly
About the Company
Luxoft is a global technology services company that specializes in software development, digital transformation, and consulting services. We are committed to delivering high-quality solutions to our clients and fostering a culture of continuous learning and innovation.
Application
Interested candidates are encouraged to apply with their portfolio showcasing their best work.
© Luxoft DXC. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
Automotive,Finance,Healthcare,Life Sciences,Tech and Telecom
About the Company Luxoft, a DXC Technology Company, is a global digital strategy and software engineering firm with over 17,000 international employees across 58 offices in 29 countries. Headquartered in Zug, Switzerland, Luxoft specializes in providing tailored tech solutions that drive global business transformation. The company focuses on enhancing customer experiences and boosting efficiency through strategy, consulting, and engineering services. Products, Services & Tech Stack Core Solutions: Digital strategy and software engineering services. Technologies & Frameworks: Specific platforms, languages, or tools are not mentioned in the provided text. Project Scope & Target Clients Client Base: Automotive, finance, healthcare, life sciences, tech, and telecom. Engineering Scale: Scope and complexity of engineering projects are not specified in the provided text.
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