
3D Character Artist 07
Primary stack
Job description
About the Position
Шукаємо в нашу арт команду професіонала на позицію Character Artist, який має гарний досвід у сфері розробки персонажів для ігор.
Responsibilities
- Create high- and low-resolution character and creature models under next-gen constraints.
- Perform sculpting, retopology, UV mapping, and texture creation for both organic and hard-surface character elements.
- Collaborate closely with the Art Director and team
- Contribute to pipeline improvements and workflows specific
Requirements
- High-level organic and hard-surface modeling experience in games or films
- Ability to model characters in a variety of styles with an emphasis on character design
- Strong understanding of human and creature anatomy
- Ability to create game ready 3D assets, including high-poly and low-poly
- Knowledge of modern modeling techniques and pipelines
- Expertise in software: ZBrush, Maya/Blender/3ds Max, Substance Painter, Photoshop.
- Strong portfolio
Nice to Have
- Drawing, sculpting, and other traditional art skills is a plus
- Unreal Engine basics
We Offer
- Full-time remote position
About the Company
Apply now
© Pingle Game Studio. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
Pingle Studio is a global game development partner. We help game creators and publishers from all over the world to bring their games to life, earn more revenue, and prevent crunch.We offer our expertise in porting, full-cycle game development, co-development, art & animation services, and game testing.Since our start in 2007, we established a strong partnership with Epic Games, Square Enix, Qualcomm, Revolution Software, Egosoft, and many other industry leaders.If game development is your passion, see our openings, and let’s bring many more great games to life!
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