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3D Environment Artist

Team Njinga·Salary not specified

Job description

About the Position

Honor Games® is seeking a 3D Environment Artist for a narrative episodic adventure set inside the diner of a time-travel airport. This role is a volunteer position with a revenue-sharing model, and applicants must have a stable income.

Remote | 10–15 hrs/week | 1-year development cycle projected

About Honor Games

Honor Games® is an independent studio with a proven track record of delivering high-quality projects, including:

  • Command & Conquer 3: Tiberium Wars – Tiberium Secrets (Award-winning mod)
  • Charge! – Multiplayer FPS game
  • Vultures - Factory Tycoon game

We are a team of passionate developers building toward long-term careers in games and entertainment. Our organizational structure, discipline, and consistency set us apart from typical indie teams.

Learn more: Honorgames.co

Project Overview - Chronoport

Chronoport is a 2.5D narrative episodic adventure set inside the diner of a time-travel airport. You play as PORTER, guiding travelers as they confront unresolved emotional “baggage.” The game is designed to help players build emotional courage and reflect on their own regrets through deeply human storytelling.

Chronoport is planned as a three-installment narrative series. We are currently in early preproduction of installment one.

Role: 3D Environment Artist

As the 3D environment artist, you will be responsible for bringing the diner to life. Furthermore, as more episodes are added, you will be involved in the process of mapping those spaces out.

Responsibilities

  • Take direction and feedback from leadership
  • Collaborate with other artists respectfully
  • Use 3DS Max, Maya, or Blender effectively

Requirements

  • Excellent English communication (written & verbal)
  • Minimum 6 months experience working on a team
  • Strong problem-solving and critical thinking
  • Understanding of the game development pipeline
  • High initiative, grit, and attention to detail
  • Contract literacy
  • Respectful, reliable, and team-oriented
  • 2D shaders experience

Bonus Qualifications

  • Completed a full game development cycle (preproduction → ship)
  • Experience with narrative-driven projects

Time Commitment

  • 10–15 hours/week
  • Must be responsive via smartphone or device
  • Weekly meeting: Wednesdays at 6 PM PST
  • Must log and report hours for revenue-share calculation

Benefits

  • Hands-on leadership experience in a structured studio environment
  • Direct mentorship from the Executive Producer/CEO
  • High-quality portfolio material
  • Professional networking with developers and industry peers
  • Opportunities for long-term studio involvement
  • All projects are showcased at GDC and to publishers respectively

Interested in Joining Us?

If you're looking for a serious, structured, and meaningful volunteer leadership role - and you have a stable income - we'd love to hear from you.

[VOLUNTEER REVENUE SHARE - DO NOT APPLY WITHOUT A STABLE INCOME]

To Apply

Email: [email protected]

  • Resume
  • Time zone
  • An AI-generated cover letter on why HG and why Chronoport

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