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3D Modeller (K10084)

ProUnity·Salary not specified

Job description

About the Position

De Federale Politie bouwt aan een nationaal Expertisecentrum voor C-UAS, XR & Robotica, ter ondersteuning van politie, Defensie, Douane en andere veiligheidsdiensten.

As a 3D Modeller at XR Labs, you will play a crucial role in the development of XR simulators designed to train and prepare our personnel for a wide range of scenarios. Your expertise in Blender and strong understanding of 3D modelling, texturing, and asset optimization will be instrumental in creating high-quality, realistic and effective XR training environments for these critical organizations.

Responsibilities

  • 3D Modelling: Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments in Blender for use in XR training simulators.
  • Texturing & Materials: Develop realistic textures and materials using PBR workflows to enhance the visual fidelity and immersion of XR simulations.
  • Optimization: Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure smooth performance across different XR platforms.
  • Collaboration: Collaborate closely with the end users, as well as programmers, designers, and fellow artists to create assets that authentically simulate the situations and challenges they face.
  • Asset Integration: Prepare, export, and integrate Blender assets into Unity, ensuring correct scale, pivot points, materials, and naming conventions.
  • Environment Art: Build immersive environments, buildings, and props that accurately reflect real-world locations and scenarios encountered by special forces and the police.
  • Prototyping: Rapidly prototype and iterate on 3D assets and environments to refine the training experience.
  • Documentation: Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and processes to facilitate knowledge sharing within the team and with our partners.
  • Adaptation: Stay current with industry trends and emerging tools and techniques in 3D art and XR, and apply them to improve asset quality and pipeline efficiency.

Requirements

  • Knowledge and Experience (Required):

    • Bachelor’s degree in 3D Art, Game Design, Animation, or a related field.
    • OR
    • Multiple years of proven experience in the industry: Candidates without a bachelor’s degree must have several years of demonstrated experience in the industry. A comprehensive portfolio showcasing your work is required.
  • Skills:

    • Strong proficiency in Blender, including modelling, sculpting, UV unwrapping, texturing, and material creation.
    • Demonstrated experience creating 3D assets and/or environments for games and/or XR simulators for training and simulation, showcased through a portfolio.
    • A solid understanding of PBR texturing workflows and tools such as Substance Painter or Substance Designer.
    • Experience optimizing assets (poly count, topology, LODs, texture resolution) for real-time rendering on XR platforms (VR, AR, MR).
    • Experience exporting and integrating assets into a game engine, preferably Unity.
    • Excellent eye for detail, proportion, and realism, with a passion for creating authentic XR training experiences for special forces and the police.
    • Proficiency in Dutch, French and/or English.
    • Strong communication skills and the ability to work well with special forces and police partners and in cross-functional teams.

Nice to Have

  • Previous experience with police services, Defence, or other security services.
  • Experience with 3D scanning and digital reconstruction (LIDAR, photogrammetry).
  • Experience in operational training environments.

We Offer

  • Competitive salary
  • Opportunity to work in a cutting-edge field supporting national security
  • Collaborative and innovative work environment

About the Company

The Federal Police is building a national Expertise Centre for C-UAS, XR & Robotics, to support police, Defence, Customs, and other security services.

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