EA Cologne (Electronic Arts) logo

Advanced Game Software Engineer - Advanced Technology Group

EA Cologne (Electronic Arts)·141,400 – 204,400 CAD

Primary stack

C++

Job description

About the Position

We are looking for an Advanced Game Software Engineer to join our Advanced Technology Group at EA Studios - SPORTS in Vancouver, British Columbia, Canada. This role is a hybrid position, combining on-site and remote work.

EA SPORTS is one of the most iconic brands in entertainment, connecting millions around the world to the sports they love through industry-leading video games. Our Advanced Technology Group focuses on identifying and creating new, scalable technologies for game teams, collaborating closely with game teams, central art teams, and the Frostbite engine team.

As a Senior Generalist Software Engineer, you will be part of the game creation process, including architectural design, implementation, and debugging on multiple platforms. You will work on complex problems with Designers, Artists, and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases, and tools.

Responsibilities

  • Work on implementation of feature's core logic, game flows, and screens/components.
  • Develop technical solutions covering main areas of game development technologies, game features, and optimizations of frame-rate and load-times.
  • Provide feedback, guidance, and solutions for improvement and optimizations.
  • Collaborate with other domain owners to integrate and develop technologies into the game.
  • Analyze the impact of the above metrics throughout the development cycle.

Requirements

  • 10+ years of software development experience
  • 6+ years of experience in C++ software development
  • Experience in game engines (Unreal, Unity, Frostbite, or other proprietary)
  • Proficiency in integrating and maintaining large-scale systems covering multiple domains
  • Understanding of memory management, multithreaded job system, and run-time optimization and job-based architectures
  • Experience with 3rd party APIs
  • Skills in debugging complex applications
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience
  • Experience with one of the following: XBOX and PlayStation platforms; Mobile, PC, or Cloud-based games, graphics libraries such as DirectX, OpenGL, or Metal

Nice to Have

  • Knowledge of assembler, scripting languages (Python, Lua), and C#
  • Strong understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D Space

We Offer

  • Compensation: $141,400 - $204,400 CAD (depending on location)
  • Benefits:
    • 3 weeks of vacation per year
    • 10 days of sick time per year
    • Paid top-up to EI/QPIP benefits up to 100% of base salary for new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
    • Extended health/dental/vision coverage
    • Life insurance
    • Disability insurance
    • Retirement plan for regular full-time employees
    • Bonus and other incentive programs (for certain roles)

About the Company

At Electronic Arts, we value adaptability, resilience, creativity, and curiosity. We offer a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

© EA Cologne (Electronic Arts). This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.

More at EA Cologne (Electronic Arts)

All 61 roles

Popular searches