
Art Director
Primary stack
Job description
About the Position
We are seeking an experienced and visionary Art Director to define and drive the visual identity of our new project.
You will be responsible for establishing the artistic vision, ensuring visual consistency, and leading a multidisciplinary art team to deliver a cohesive and high-quality player experience. This role combines creative leadership, strategic thinking, and close collaboration with production and technical teams.
Responsibilities
- Develop and implement the creative vision for game projects, ensuring visual style and content quality.
- Create visual strategy and approach for creatives.
- Communicate with project stakeholders.
- Lead, mentor, and coordinate a team of artists and meet quality standards.
- Set up, modify, and maintain processes within the art department.
- Collaborate with other departments (game designers, developers, producers).
- Plan and distribute tasks for the art department.
- Write and maintain documentation: processes, art guides for various teams.
- Provide feedback and guidance to ensure consistency and excellence in all art assets, from concept to final implementation.
- Maintain a cohesive visual style while optimizing workflows and improving production pipelines.
- Stay up-to-date with industry trends, technologies, and tools to push the boundaries of game art and design.
Requirements
- Proven experience as an Art Director or Lead Artist in the gaming industry.
- Strong portfolio showcasing diverse artistic skills, including 2D/3D, illustration, and concept art.
- Excellent leadership and communication skills with experience managing multidisciplinary art teams.
- Deep understanding of visual storytelling, art fundamentals (composition, color theory, anatomy), and game production pipelines.
- Proficiency in industry-standard software (Maya, 3ds Max, Photoshop, ZBrush, etc.).
- Strong communication skills to effectively convey creative concepts and ideas to cross-functional teams.
- Ability to thrive in a dynamic and fast-paced environment, adapting to changing priorities and tight deadlines.
- Good communication in English, both written and spoken.
Nice to Have
- Experience working directly in Unreal Engine 5.
- Experience defining art direction from pre-production to launch.
- Experience building visual identity for a new IP.
- Knowledge of technical art constraints and performance considerations.
- Experience with outsourcing and external partners.
- Experience working on cross-platform titles (PC and consoles).
- Background in concept art, environment art, or character art.
- Experience presenting to publishers or investors.
We Offer
- Full-time remote position.
- Opportunity to work on an exciting new gaming project.
- Collaborative and innovative work environment.
About the Company
[Company description if present]
© Pingle Game Studio. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
Pingle Studio is a global game development partner. We help game creators and publishers from all over the world to bring their games to life, earn more revenue, and prevent crunch.We offer our expertise in porting, full-cycle game development, co-development, art & animation services, and game testing.Since our start in 2007, we established a strong partnership with Epic Games, Square Enix, Qualcomm, Revolution Software, Egosoft, and many other industry leaders.If game development is your passion, see our openings, and let’s bring many more great games to life!
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