Artiste audio technique \ Technical Audio Artist - 213643

On-siteSalary not specified
Canada

Tech Stack

PythonC#UX DesignLua

Job Description, Responsibilities & Requirements

About the Position

Artiste audio technique \ Technical Audio Artist - 213643

Battlefield Studios is a renowned franchise known for its uncompromising combat gameplay and all-out warfare for over two decades. With 100 million players and 5 billion hours played, Battlefield Studios is defining the future of first-person shooters with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

Based in Montreal, a city rich in culture, art, creativity, and technology, we play with purpose and are dedicated to making legacy-defining games. We’re a passionate team out to change the game-not just how games are made and played, but also how a studio and its team members can thrive. We do this by promoting an inclusive culture, a safe place to be yourself, and by nurturing a growth mindset.

Join us on this extraordinary journey.

As a Technical Audio Artist, you will help contribute to our game's overall sound quality, performance, and stability for Battlefield. You will work within our sound team to develop designs and systems for in-game features such as Scripted Events, Vehicles, Weapons, Game Modes, UI, VO, and Music. Reporting to the Technical Audio Director.


Responsibilities

  • Create, optimize, and maintain systems for SFX, VO, and music implementation using our proprietary Frostbite engine and supporting tools.
  • Follow audio direction and understand how each piece fits into and supports a readable, consistent, and high-quality soundscape.
  • Assist teammates and demonstrate an understanding of our audio pipeline and how audio integrates with game features across the project.
  • Work with several departments, pods, and strike teams to help achieve excellent pairing of audio and audio systems with their creations.
  • Author and maintain efficient workflow and validation tooling.
  • Work with engineers to ensure audio systems and tools are performant.
  • Work with QA to plan and support audio tests.
  • Provide clear documentation for colleagues.
  • Participate in scope assessment, priorities, and planning.
  • Participate in building a stronger audio community across multiple studios within EA.

Requirements

Core Skills

  • Advanced:

    • Sound Design
    • Signal Flow and Mixing Principles in games
    • Game Engines and Audio Middleware
    • Visual Scripting
    • MaxMSP/PureData-like Scripting
  • Accomplished:

    • C#
    • Python
    • Lua
    • IDEs
  • Developing:

    • C++
    • AI Tools & Workflows

We Offer

  • Competitive salary
  • Permanent position
  • Opportunity to work in a dynamic and innovative environment
  • Collaborative and inclusive culture

About the Company

Battlefield Studios is part of EA and is dedicated to redefining what’s possible in the gaming industry. Join us and be part of an elite squad behind every instance of innovative gameplay.

Apply now


Location: Montreal, QC, Canada

Work Location Type: On-site

Job Details

Company name:
ArtStation
Location:
Canada
Employment Type:
Full-time
Work Mode:
On-site
Posted on TheJob:
Jul 27, 2026
Last checked:
Aug 11, 2026
Posted on the source:
Jul 25, 2026
Apply Now