
Backend Programmer - Quality Foundation
Primary stack
Nice to have's
Job description
About the Position
As a Backend Programmer - Quality Foundation at Ubisoft, you will play a pivotal role in the development and operation of one of our most widely used services. Our team is dedicated to transforming a monolithic architecture into a decentralized, resilient, event-driven ecosystem, supporting the collection, transport, aggregation, analysis, and visualization of crashes and bugs across our games.
Responsibilities
- Design, develop, and maintain microservices using C#,.NET, Linux, and Docker.
- Participate in the migration to a distributed, high-availability architecture.
- Design robust and scalable REST APIs, ensuring proper documentation (OpenAPI).
- Continuously improve the reliability, performance, and observability of the service through monitoring and alerting.
- Work closely with production and operations teams to understand their needs and improve workflows.
- Promote a DevOps culture: continuous integration, automated deployment, monitoring, and knowledge sharing.
- Contribute to the modernization of the product’s user interfaces.
Requirements
- Strong proficiency in C# and development on Linux.
- Excellent understanding of REST API design.
- Excellent knowledge of microservices.
- Good knowledge of Git and CI tools.
- Familiarity with alerting and observability tools.
- Knowledge of the following technologies is considered an asset: Docker, Kubernetes, OpenAPI, SQL, ElasticSearch. DevOps/SRE principles and practices.
- Analytical mindset and attention to detail.
- Curiosity, autonomy, and ease in collaborating in a constantly evolving environment.
- Strong communication skills in both French and English to collaborate with global teams and partners.
We Offer
- Full-time position with a permanent contract.
- Office-based work flexibility.
About the Company
As part of the Quality Foundation team, you will contribute to the development and operation of one of the most widely used services at Ubisoft. Our project consists of a set of microservices that support the collection, transport, aggregation, analysis, and visualization of crashes and bugs across our games at an ever-growing scale.
Our mission is ambitious: to transform the product from a monolithic architecture into a decentralized, resilient, event-driven ecosystem, while continuing to improve and expand its features. Our current goals include:
- Covering GPU crashes
- Automatically grouping similar crashes and bugs
- Modernizing user interfaces
If you enjoy working in technically complex environments, large-scale backend development, and tackling distributed architecture challenges, this team is for you.
© Ubisoft. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
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