Experienced Unity Gameplay Programmer
Primary stack
Job description
About the Position
Experienced Unity Gameplay Programmer
Location: Cebu City, Philippines
Employment Type: Freelance
Company: Chimera Entertainment GmbH
About Us
Chimera Entertainment is an independent game development studio based in Germany. We create high-quality games through strong collaboration, clear ownership, and thoughtful production processes.
Our teams combine creative ambition with pragmatic execution. We value people who communicate openly, think in systems, take responsibility for their work, and help the team make better decisions.
To strengthen our development team, we are looking for an experienced Unity Gameplay Programmer with strong Unity skills, a solid engineering mindset, and the ability to contribute meaningfully to technical and gameplay design.
Responsibilities
As an Experienced Unity Gameplay Programmer, you will:
- Develop and maintain gameplay features and real-time systems in Unity.
- Contribute to technical design discussions and implementation planning.
- Work closely with game designers, artists, technical artists, and production in a remote setup.
- Build clean, maintainable, and extensible gameplay systems in Unity.
- Apply common software patterns where they make sense for the project.
- Work with Git workflows, code reviews, and collaborative development practices.
- Help identify technical risks, dependencies, and optimization needs.
- Support debugging, profiling, and performance improvements.
- Work with Unity plugins and tools such as behavior trees where relevant.
- Use AI-assisted workflows thoughtfully where they improve productivity, code quality, or iteration speed.
- Communicate clearly about technical constraints, opportunities, and trade-offs.
Requirements
- Strong professional experience with Unity.
- Solid experience developing real-time gameplay or interactive systems.
- Strong understanding of common software patterns, such as MVVM, MVP, or similar architectural approaches.
- Good understanding of maintainable software architecture in a game production context.
- Experience with Git workflows, including code reviews.
- Strong engineering mindset - you think in systems, not just isolated tasks.
- Ability to actively contribute to technical design processes.
- Good understanding of optimization and performance considerations.
- AI affinity and interest in using AI-assisted workflows responsibly, where they improve engineering quality or productivity.
- Communicate clearly and build strong collaboration across all disciplines.
- Very good English communication skills and the ability to collaborate effectively in a remote team.
- Comfortable working in a Windows-based development environment.
- Availability from around June 2026 or as soon as possible.
Nice to Have
- Previous lead or sub-lead experience.
- Experience with behavior trees.
- Experience with Plugins like Odin, Behaviour Tree, R3, UniTask, Addressables, or Amplify Shader.
- Experience with Rider or Visual Studio.
- Experience mentoring other developers.
- Experience with AI-assisted development workflows in professional software or game production contexts.
- Experience working in interdisciplinary game teams with art and design.
We Offer
- Opportunity to work with a passionate and creative team.
- Contribute to the development of high-quality games.
- Work in a dynamic and innovative environment.
- Professional growth and development opportunities.
About the Company
To find out more about Chimera Entertainment, go to our website: www.chimera-entertainment.de
How to Apply
If this sounds like you, we are very much looking forward to your application. Please apply with your current CV and a link to your portfolio (for example GitHub, Artstation, or your personal website), so we can get a good impression of your previous projects.
© Chimera Entertainment. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
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