Gameplay Technical Lead (For Honor)
Primary stack
Nice to have's
Job description
About the Position
Gameplay Technical Lead (For Honor)
- Employment Type: Full-time
- Contract: Permanent
- Work Flexibility: Office-based
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Responsibilities
As a Technical Lead Gameplay, you’ll be an established leader, an expert in your field, who will rely on past learnings to guide decisions in the present and proactively plan for the future. Your primary focus will be on gameplay, but you'll also be expected to contribute to animation and UI.
- Define the technical vision within your area of specialization (gameplay, animation and UI) + plan its technical roadmap.
- Regularly meet with your programming team to discuss progress; tackle setbacks; share updates; present features; give feedback; informatively and constructively explain the root causes of risks and issues; etc.
- Mentor and motivate programmers to develop their technical skills + provide them with what they need to work efficiently and achieve quality (tools, pipelines, etc.).
- Write elegant code customized to the hardware you’re working with.
- Provide technical oversight by reviewing code and making technical validations.
- Anticipate and assess complex, escalated issues + propose adapted solutions.
- Sync up with other technical leads to remove blockers and keep production moving forward.
- Communicate with interdependent teams on other projects to exchange information.
- Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.
Requirements
What you bring
- An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent
- Around 7 years of programming experience + 2 years of technical leadership
- A deep understanding of a variety of game engines (Anvil is considered an asset), systems, programming languages (C++ is required, C# is considered an asset), interdependencies, and critical issues
- A previous experience on a live game is considered an asset
- The ability to make informed, immediate decisions with minimal long-term impacts
- A strategic approach to problem-solving: you don’t just patch problems, you solve them so that they never happen again
- Excellent mentorship, interpersonal, and presentation skills
- A highly innovative and collaborative spirit
- Effective cross-departmental communication: you can easily communicate with all disciplines + break down complex information for various audiences
- A desire to share your knowledge to push the boundaries of technology & help others improve their skills
Nice to Have
- C#
- Anvil
- Live game experience
We Offer
- Competitive salary
- Permanent contract
- Office-based work flexibility
About the Company
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
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