Lead Environment Artist

RemoteSalary not specified
Location not specified

Job Description, Responsibilities & Requirements

About the Position

We are seeking a Lead Environment Artist to join our team at Streamline Studios, responsible for managing and coordinating projects while mentoring teams of artists.

Responsibilities

  • Work with the Senior Lead/Art Director and external clients to establish and maintain the visual look of production.
  • Interact with clients/partners to establish short- and long-term artistic goals, objectives, and operating procedures for a project.
  • Advise Project Managers in developing and implementing schedules, and oversee the assigning and tracking of art assets.
  • Communicate regularly with artists and Project Managers - and clients where required - on project milestones and initiatives, obtaining guidance and approval when needed, and staying aware of client expectations for upcoming content drops or rejected assets.
  • Prepare and plan content submission packages for clients, ensuring content is complete, organized, quality-checked, and ready for client review on time.
  • Create and maintain briefs and documentation for asset creation and training.
  • Diagnose client/partner technology and processes, and train artists in using them where required.
  • Monitor and evaluate production efficiency, adjusting tools and art production pipelines and developing strategies to maximize performance.
  • Identify and recommend areas of artistic growth for each artist to the Senior Lead/Art Director.
  • Support HR-related processes such as monitoring team well-being, identifying potential risks, and assisting with recruitment initiatives.
  • Work with the core management team to establish and maintain team vision, mission, and values, including periodic reviews to keep these aligned with overall company goals.

Requirements

  • Expert in at least three of the following areas of artistic production, using industry-standard tools such as 3ds Max/Maya/Blender, Substance Painter and Designer/Quixel Mixer, and ZBrush:
    • Environmental modelling and planning
    • Vehicle modelling
    • Texturing
    • Environment level design/placement
    • Organic sculpting
  • Proficient with major game engines such as Unreal Engine 4 and Unity.
  • Exceptional understanding of form, shape, structure, and silhouette in modeling, with strong knowledge of technical game art theory.
  • Strong artistic ability to visualize entire levels and detail with minimal concept art and direction.
  • Strong technical ability to manage assets within memory, design, and frame rate limitations.
  • Keen eye for light, shade, color, and detail in creating texture maps across material types, with a full understanding of modern PBR texture workflow.
  • Strong knowledge of modular planning for large assets/environments, including planning and creating modular pieces for level variation, terrain, and placement.
  • Self-motivated, requiring minimal direction, with the ability to carry a level's vision through to completion while respecting gameplay and design needs.

We Offer

  • Opportunity to work remotely.
  • Be part of a global leader in game development.
  • Contribute to AAA-quality games and technical services.

About the Company

Streamline Studios, a division of Streamline Media Group, is a global leader in game development, delivering AAA-quality games and technical services for over two decades. Specializing in co-development, full-game development, and game engineering, Streamline Studios has contributed to some of the industry’s most iconic titles, including Street Fighter V, Final Fantasy XV, Marvel vs. Capcom: Infinite, Killer Instinct, and Mortal Kombat. Whether creating original IPs or collaborating with publishers and developers, Streamline Studios is dedicated to pushing the boundaries of game development.

Explore more at www.streamline-studios.com.

Job Details

Company name:
ArtStation
Location:
Location not specified
Work Mode:
Remote
Posted on TheJob:
Jul 27, 2026
Last checked:
Aug 11, 2026
Posted on the source:
Jul 24, 2026
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