
Lead Level Designer - BGE2 - (M/F/NB)
Primary stack
Job description
Lead Level Designer - BGE2 - (M/F/NB)
Full-time
Contract: Permanent
Work flexibility: Office-based
About the Position
Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advancements provided by our proprietary Voyager engine, Beyond Good & Evil 2 aims to offer an organic, seamless experience of exploration and space piracy on a solar system scale, featuring exotic locations, colorful characters, and numerous mysteries to uncover-either solo or with friends. If you’re looking for a unique adventure, join our team to help us create System 3!
Responsibilities
Vision & Consistency
- Define and communicate the level design vision with the leads (World, Game, Narrative, Art)
- Ensure consistency across locations, from concept through final implementation
- Develop a clear and understandable design language for the player
Design & Player Experience
- Ensure the creation of gameplay situations that are clear, intuitive, and engaging
- Strive for simplicity, challenge complexity when necessary, and refocus the experience on fun
Iteration & Continuous Improvement
- Place playtesting at the center of the process
- Analyze player behavior
- Refine designs through iteration
Team Management
- Lead a team of 6–7 Level Designers
- Help less experienced team members develop their skills by sharing best practices
- Empower senior team members to take ownership of key areas
- Create a clear framework without being prescriptive: explain, persuade, and align
Organization & Documentation
- Anticipate risks, workload, and dependencies
- Facilitate smooth communication with the gameplay, art, and tech teams
- Define, document, and implement simple and effective processes
- Document best practices and world-building guidelines
Requirements
Key Skills for This Role
Level Design
- Excellent proficiency in 3D level design
- Strong UX sensibility applied to level design
Methodology & Production
- Experience with iterative design (prototype → test → improvement)
- Ability to anticipate problems and dependencies
- Good understanding of 3D engines and pipelines
Communication & Leadership
- Ability to justify your decisions
- Challenge requests without causing roadblocks
- Find the right balance between quality, time, and constraints
- Communicate regularly
Structuring
- Be comfortable with documentation
- Establish clear processes
- Provide transparency to the team
Nice to Have
- Knowledge of open-world games
We Offer
- Work on an ambitious open-world project
- A close-knit, supportive team that truly helps one another
- A high degree of creative freedom in gameplay situations
- An ideal environment for growing a team and structuring a project
About the Company
Ubisoft is a global leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you’re passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
Additional Information
Location: Montpellier, France
Start date: As soon as possible
© Ubisoft. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
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