Lead Programmer (Unity or Unreal Engine)
Primary stack
Job description
About the Position
Lead Programmer (Unity or Unreal Engine)
Honor Games® is an independent studio with a proven track record of delivering high-quality projects, including Command & Conquer 3: Tiberium Wars – Tiberium Secrets (Award-winning mod), Charge! – Multiplayer FPS game, and Vultures – Factory Tycoon game. We are currently seeking a Lead Programmer to join our team for the development of Chronoport, a 2.5D narrative episodic adventure set inside the diner of a time-travel airport.
About Honor Games
Honor Games® is a team of passionate developers building toward long-term careers in games and entertainment. Our organizational structure, discipline, and consistency set us apart from typical indie teams. Learn more: Honorgames.co.
Project Overview - Chronoport
Chronoport is a three-installment narrative series that blends emotional storytelling with stylized presentation. The game requires a stable, scalable, and thoughtfully architected Unity foundation. We are currently in early preproduction of installment one.
Responsibilities
- Build and maintain core Unity systems for Chronoport (2.5D framework, scene flow, interaction systems, narrative triggers)
- Translate high-level creative direction into stable technical architecture
- Collaborate respectfully with designers, writers, and artists to integrate gameplay and narrative features
- Establish coding standards, documentation practices, and version-control discipline
- Develop tools and pipelines that support writers, artists, and future episodes
- Optimize performance across devices and ensure smooth player experience
- Conduct code reviews and provide mentorship to junior programmers
- Work with leadership to plan technical milestones and long-term scalability for the series
Requirements
- Excellent English communication (written & verbal)
- Minimum 6 months experience working on a team
- Strong Unity/C# proficiency with demonstrable projects
- Understanding of the game development pipeline and cross-department workflows
- High initiative, grit, and attention to detail
- Contract literacy
- Respectful, reliable, and team-oriented
- Ability to architect clean, modular, and maintainable systems
Bonus Qualifications
- Completed a full game development cycle (preproduction → ship)
- Experience with narrative-driven or episodic games
- Experience building tools for writers or designers
- Familiarity with 2.5D camera systems, shaders, or stylized rendering
- Experience with Unity’s new input system, timeline, or DOTS
Time Commitment
- 10–15 hours/week
- Must be responsive via smartphone or device
- Weekly meeting: Wednesdays at 6 PM PST
- Must log and report hours for revenue-share calculation
Benefits
- Hands-on leadership experience in a structured studio environment
- Direct mentorship from the Executive Producer/CEO
- High-quality portfolio material demonstrating technical leadership
- Professional networking with developers and industry peers
- Opportunities for long-term studio involvement
- All projects are showcased at GDC and to publishers respectively
Interested in Joining Us?
If you're looking for a serious, structured, and meaningful volunteer leadership role - and you have stable income - we’d love to hear from you.
[VOLUNTEER REVENUE SHARE – DO NOT APPLY WITHOUT A STABLE INCOME]
To Apply
Email: [email protected]
- Resume
- Time zone
- An AI-generated cover letter on why Honor Games and why Chronoport
Location
US time zones only
Skills
- Unity
- C#
- Game development
- Narrative-driven games
- 2.5D camera systems
- Shaders
- Stylized rendering
- Unity’s new input system
- Timeline
- DOTS
Employment Type
Remote
Experience Level
Senior
Experience Years
3-5
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