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Lead Technical Level Designer (F/H/NB) [AAA Project]

Ubisoft·Salary not specified

Primary stack

LeadershipShell Scripting

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CommunicationProblem Solving

Job description

Lead Technical Level Designer (F/H/NB) [AAA Project]

  • Contract: Permanent
  • Work location: On-site

About the Position

Ubisoft is seeking a Lead Technical Level Designer for their AAA Project team to manage and improve technical level design workflows.

Responsibilities

Management of the Technical Level Design Team

  • Organize the work of the Technical Level Design team and define production priorities.
  • Support, develop, and enhance the skills of Technical Level Designers.
  • Provide regular, clear, and constructive feedback.
  • Ensure a team culture based on autonomy, responsibility, and knowledge sharing.
  • Identify technical risks that may impact production and propose timely solutions.
  • Ensure adherence to deadlines, expected quality levels, and production methods.

Collaboration within the World Team

  • Build a daily working relationship with the World Lead to align the technical needs of Level Design with production objectives, priorities, and capabilities.
  • Work closely with the Lead Level Design to transform gameplay intentions into robust, efficient, and sustainable technical solutions.
  • Collaborate with other World Leads to define common production conventions and ensure smooth collaboration between disciplines.
  • Anticipate technical needs related to World evolutions and support their integration into Level Design workflows.
  • Ensure that tools, pipelines, and methods allow Level Designers to focus on the quality of the player experience.
  • Participate in defining the technical standards applied to Level Design.

Collaboration with the Rest of the Project

  • Represent the challenges of Technical Level Design to the Technical Direction, World Director, Game Direction, and Production.
  • Collaborate with Programming, Gameplay, Tech Art, QA, and other relevant teams to ensure coherent integration of systems related to Level Design.
  • Participate in decisions between design ambitions, technical constraints, quality, and planning.
  • Identify upstream risks related to tools, pipelines, or production methods.
  • Foster smooth communication between teams to facilitate the resolution of technical issues.

Technical Excellence

  • Define and maintain the technical standards of Level Design in line with project needs.
  • Ensure the robustness, readability, and sustainability of workflows and tools used by Level Designers.
  • Design and evolve tools and methods to improve production efficiency.
  • Reduce repetitive tasks and simplify processes to allow creators to focus on the quality of the player experience.
  • Actively participate in the continuous improvement of creation and integration pipelines.
  • Document and share best practices to ensure consistent use of tools and methods.
  • Stay updated on technologies, tools, and practices to improve Level Design production.

Requirements

Leadership

  • Proven experience in Technical Level Design on AAA productions.
  • Initial management experience or strong ability to support and develop a technical team.
  • Ability to unite a team around common objectives.
  • Aptitude for decision-making, arbitration, and effective prioritization.
  • Excellent communication and collaboration skills.

Technical Level Design Expertise

  • Solid experience in creating and integrating game environments.
  • Excellent understanding of Level Design issues, navigation, readability, rhythm, and space construction.
  • Mastery of tools and workflows necessary for producing Level Design content.
  • Good understanding of technical constraints related to AAA engines and production pipelines.
  • Ability to design simple, robust, and tailored solutions to creators' needs.
  • Experience in scripting, gameplay systems related to environments, or design tools.
  • Ability to maintain a high level of quality in a complex production context.

Collaboration

  • Ability to work daily with Design, Technical, and Production profiles.
  • Understanding of gameplay, performance, and pipeline constraints.
  • Ability to translate design needs into concrete technical solutions.
  • Ability to communicate effectively with technical and creative counterparts.

Personal Qualities

  • Strong creativity in service of effective technical solutions.
  • Great rigor in organizing, documenting, and monitoring production methods.
  • Ability to adapt workflows when the context requires it.
  • Clear, constructive, and problem-solving communication.
  • Proficiency in English.

About the Company

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!

On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and teamwork. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

Ubisoft is a global leader in video games, with teams spread across the world creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

We Offer

  • Competitive salary
  • Permanent contract
  • On-site work location in Annecy, France
  • Opportunity to work on AAA projects
  • Collaborative and innovative work environment

Apply Now

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Publié par

Anna Konwinski

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