
Lead UI Technical Artist (Unreal Engine 5)
Primary stack
Job description
About the Position
We are seeking a Lead UI Technical Artist (Unreal Engine 5) to join our team. This role is remote and open to candidates in Argentina, Colombia, and Mexico.
Responsibilities
- Define the UI tech art systems, materials, and motion language that other UI artists build on
- Craft polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, blueprints, and camera tools in UE4/5
- Build consistent visual patterns for motion, FX, UI transitions, scale, and proportion
- Design reusable templates, thematics, and principles that guide forward-looking UI production
- Plan cross-platform adaptation strategies that balance fidelity and performance targets
- Own UI tech art tooling and asset management practices to keep workflows scalable and consistent
- Create animated transitions and cinematic camera moves using Sequencer and related tools
- Develop material functions and modular systems that enable efficient iteration across UI surfaces
- Tune real-time lighting and post-process techniques to support mood, readability, and clarity
- Implement hover states, micro-interactions, and motion details that improve UI feel
- Profile and optimize shaders, textures, and VFX to meet performance budgets
- Collaborate with UX and visual design partners to translate intent into shippable technical execution
- Mentor UI artists and visual designers through reviews, guidance, and best practices
Requirements
- 5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist in games
- 5+ years of hands-on Unreal Engine experience with UE5 Material Editor and Niagara
- 5+ years of experience building UI motion and transitions using Sequencer or similar tools
- 5+ years of experience creating real-time VFX, materials, and optimized shaders for interactive UI
- Proven leadership experience mentoring UI artists and visual designers
- Strong project ownership skills for defining templates, principles, and reusable tech art systems
- Expert knowledge of Level Sequencer and cinematic camera tools
- Advanced material systems skills including material functions and shader logic
- Advanced UV math skills for procedural and optimized UI material workflows
- Strong 3D modeling skills and fluency where 3D meets UI (cameras, lighting, framing)
- Strong performance optimization skills including profiling and texture/material optimization
- Strong collaboration skills to elevate established UX and visual designs with technical polish
- Comfort with ambiguity and exploratory iteration to find the right feel per screen or moment
- Upper-Intermediate English proficiency (B2) for daily collaboration with clients and stakeholders
Nice to Have
- Experience building reusable or modular VFX and material systems across large UI surfaces
- Background in cinematics, trailer work, or environmental mood and lighting design
- Familiarity with how UMG logic interacts with material and VFX systems
- Experience applying AI assistants to accelerate iteration, troubleshooting, or documentation workflows
- Gaming industry experience with large-scale UI front-end pipelines
We Offer
- International projects with top brands
- Work with global teams of highly skilled, diverse peers
- Healthcare benefits
- Employee financial programs
- Paid time off and sick leave
- Upskilling, reskilling, and certification courses
- Unlimited access to the LinkedIn Learning library and 22,000+ courses
- Global career opportunities
- Volunteer and community involvement opportunities
- EPAM Employee Groups
- Award-winning culture recognized by Glassdoor, Newsweek, and LinkedIn
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