
Lead UI Technical Artist (Unreal Engine 5)
Primary stack
AIiGaming
Nice to have's
Reusable VFX and material systemsCinematicsUMG architectureAI assistantsGaming domain knowledge
Job description
About the Position
We are looking for a Lead UI Technical Artist to define the tech art systems, materials, and motion language that unify a forward-looking game UI across platforms. You will build reusable templates, elevate UX/UI with polished real-time effects, and mentor UI artists.
Responsibilities
- Define the UI tech art vision, templates, and principles that all UI artists build upon
- Craft polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, Blueprints, and camera tools in UE4/5
- Build consistent visual patterns for motion, FX, transitions, scale, and proportion across the UI surface
- Plan cross-platform adaptation strategies that balance fidelity and performance
- Own UI tech art tooling, pipelines, and asset management to improve team throughput
- Create high-quality hover states, micro-interactions, and motion details that enhance UI feel
- Develop reusable material and VFX systems that scale across many UI screens and states
- Integrate 3D elements with UI using cameras, lighting, framing, and post-processing for spatial and diegetic UI
- Optimize shaders, materials, and VFX through profiling and performance best practices
- Collaborate closely with UX/UI and visual design to translate intent into real-time implementation
- Prototype and iterate in ambiguous spaces to discover the right look and responsiveness
- Mentor and review work for UI artists and visual designers to raise quality and consistency
Requirements
- 5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist with game UI/front-end exposure
- Proven leadership experience mentoring UI artists and visual designers
- Strong project ownership skills for templates, tooling, and UI tech art asset management
- Expert Unreal Engine 5 skills with deep knowledge of Material Editor and Niagara
- Advanced Sequencer experience for animated transitions and cinematic camera moves
- Strong shader and material fundamentals including material functions/systems and texture optimization
- Advanced UV math knowledge for complex material and surface solutions
- Solid real-time lighting and post-process knowledge for mood and atmosphere
- Strong motion design skills with timing, easing, and micro-interaction principles
- Excellent collaboration skills to elevate established UX/UI designs with technical polish
- High comfort with ambiguity in exploratory iteration to find the right feel per screen or moment
- Upper-Intermediate English proficiency (B2)
Nice to Have
- Experience building reusable or modular VFX and material systems for large UI surfaces
- Background in cinematics, trailer work, or environmental mood and lighting design
- Familiarity with UMG architecture and how UI logic interacts with material and VFX systems
- Experience with AI assistants to accelerate iteration, documentation, or tooling
- Deep gaming domain knowledge across UI patterns and player experience expectations
We Offer
- International projects with top brands
- Work with global teams of highly skilled, diverse peers
- Healthcare benefits
- Employee financial programs
- Paid time off and sick leave
- Upskilling, reskilling, and certification courses
- Unlimited access to the LinkedIn Learning library and 22,000+ courses
- Global career opportunities
- Volunteer and community involvement opportunities
- EPAM Employee Groups
- Award-winning culture recognized by Glassdoor, Newsweek, and LinkedIn
Locations
- Remote, Argentina
- Remote, Colombia
- Remote, Mexico
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