
Material Artist
Primary stack
Job description
About the Position
Material Artist
We are looking for a talented Material Artist to join our remote team and create stunning visual effects.
Responsibilities
- Develop and implement materials for 3D and 2D assets
- Collaborate with the art and design team to ensure visual consistency
- Optimize materials for performance and quality
Requirements
- Proficiency in Material Artist
- Experience as a 3D Artist or 2D Artist
Nice to Have
- Experience with game engines (Unity, Unreal Engine)
- Knowledge of shader programming
We Offer
- Fully remote work environment
- Flexible working hours
- Opportunity to work on innovative projects
About the Company
[Company description if present]
© Pingle Game Studio. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
Pingle Studio is a global game development partner. We help game creators and publishers from all over the world to bring their games to life, earn more revenue, and prevent crunch.We offer our expertise in porting, full-cycle game development, co-development, art & animation services, and game testing.Since our start in 2007, we established a strong partnership with Epic Games, Square Enix, Qualcomm, Revolution Software, Egosoft, and many other industry leaders.If game development is your passion, see our openings, and let’s bring many more great games to life!
More at Pingle Game Studio
All 45 roles
Unreal Developer
Pingle Game Studio

Middle/Senior Environment Artist
Pingle Game Studio

Unreal Engine Developer (with focus on UI/UX)
Pingle Game Studio

Unreal Engine Developer
Pingle Game Studio