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Rendering Engineer

Keywords Studios·400,000 – 600,000 JPY

Primary stack

C++Communication

Nice to have's

C#PythonShell ScriptingMicrosoft AutoGen

Job description

About the Position

Wizcorp is looking for Rendering Engineers to work on exciting projects for next-generation consoles. Depending on your background, skills, and experience we’ll find the most suitable role within our teams.

If you have a few years of work experience working with rendering pipelines and have successfully shipped console titles featuring your work, you are comfortable diving into foreign codebases, quickly understanding the architecture, and integrating your work seamlessly. You live and breathe C++ and shader languages (HLSL/GLSL), and you’re not afraid to deep-dive into the GPU architecture itself to make visual and performance improvements.

Responsibilities

  • Design, test, and debug own code without assistance from other engineers
  • Break down large graphics features into engineering tasks and work with other engineers to complete them
  • Decipher and understand complex graphics systems and rendering techniques
  • Mentor engineers in rendering development and optimization best practices
  • Develop systems with a strong focus on optimization and performance
  • Have a deep understanding of modern graphics APIs (e.g., DirectX 12, Vulkan, Metal) and rendering architectures
  • Confidently communicate with all members of the company and external client teams

Requirements

  • Ability to write clean, readable, performant code and design the architecture around it
  • Excellent debugging and optimization skills
  • Excellent written and verbal communication
  • Knowledge of existing rendering techniques and lighting models
  • Focus on performance analysis and GPU profiling, with a strong familiarity with tools such as PIX or RenderDoc
  • Strong 3D math skills
  • Willingness to work as part of a team and contribute to technical discussions
  • Eager to both provide and receive constructive feedback for continual growth
  • High adaptability to jump between different projects, tech stacks, and proprietary client engines
  • Strong software development skills, design theory, and development processes
  • Strong personal time management

Nice to Have

  • Experience with some of the following languages: C#, Python, shell scripting (Bash, PowerShell, etc.) for graphics tooling
  • Experience with other game engines such as Unreal, Unity, proprietary engines, or others
  • At least 3 years of experience in the video game industry
  • At least conversational Japanese proficiency - JLPT N3 or above
  • Worked on at least 1 released game

We Offer

  • Business hours and Location: Flexibility in time and location. Work from home or office space available.
  • Employment Type: Permanent (may start on a fixed-term contract)
  • Salary: 400,000 JPY - 600,000 JPY per month (RE1 to RE3 tiers)
  • Raises and bonuses: Annual review and salary adjustment based on experience and contributions
  • Additional benefits: Monthly allowance for home office equipment, private language tutoring, commute fees, holidays, vacations, and social insurance

About the Company

Keywords is committed to creating a diverse, inclusive, and supportive working environment.

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