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Senior Character Artist

Finitude·€4,100 – €4,800

Job description

About the Position

Join us as a Senior Character Artist to bring our 13th-century setting to life through authentic, detailed character work. Together with the other artists on the team, you’ll be creating the full spectrum of medieval society: from knights and clergy to merchants and peasants. You will also help us build and shape the art team as a key coordinator. In short: This role combines hands-on character creation and team coordination as we enter our production phase.

Responsibilities

  • Create high-quality, historically accurate models & materials including clothing, armor, and character props
  • Take character models from concepts and references to a fully functional in-game asset, including setup for some of our custom tech
  • Develop and refine character art pipelines and workflows from Blender into Unity HDRP
  • Coordinate with other artists to maintain visual consistency and style cohesion across all character assets
  • Review and provide constructive feedback on character work from internal team members and external contractors/freelancers
  • Maintain an overview of character asset requirements and production schedules

Requirements

  • 5-8+ years of professional experience in character art for games
  • Shipped at least one title in a senior character artist role
  • Expert-level skills in character modeling, sculpting, texturing, and material creation
  • Proficient in Blender and Substance Painter
  • Strong understanding of PBR workflows and real-time rendering constraints
  • Experience coordinating with other artists and maintaining style consistency across a project
  • Strong grasp of anatomy, form, and realistic clothing/drapery
  • Great communication & coordination skills, willingness to help more junior team members
  • Reliable and self-motivated

Nice to Have

  • Experience with cloth simulation tools like Marvelous Designer
  • Portfolio featuring medieval/historical character work
  • Knowledge of medieval European (particularly 13th century) clothing and material culture
  • Experience researching historical costumes and translating reference into 3D assets
  • Good sketching/concept skills for quick iterations and communication
  • Previous experience managing or coordinating freelance artists and outsource partners
  • Familiarity with Unity HDRP
  • Experience establishing art pipelines and workflows during production ramp-up

We Offer

  • Salary: €4100 – €4800 per month (depending on experience & fit)
  • Location: Remote (Germany-based)
  • Employment Type: Full-time

About the Company

Be sure to check out the overview for more information about working with us!

Portfolio Requirements

  • At least 3 realistic human characters
  • Breakdowns demonstrating e.g. topology, UV layouts, texturing process, and material setup
  • Medieval or historical work is a strong plus
  • Any examples of coordination work, style guides, or documentation you’ve created

Additional Thoughts

  • We’re happy to consider candidates with excellent modeling skills in other DCCs, but Blender experience is strongly preferred
  • This is in equal parts a hands-on execution as well as a coordination role

Apply here!

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