Senior Character Artist
Job description
About the Position
Join us as a Senior Character Artist to bring our 13th-century setting to life through authentic, detailed character work. Together with the other artists on the team, you’ll be creating the full spectrum of medieval society: from knights and clergy to merchants and peasants. You will also help us build and shape the art team as a key coordinator. In short: This role combines hands-on character creation and team coordination as we enter our production phase.
Responsibilities
- Create high-quality, historically accurate models & materials including clothing, armor, and character props
- Take character models from concepts and references to a fully functional in-game asset, including setup for some of our custom tech
- Develop and refine character art pipelines and workflows from Blender into Unity HDRP
- Coordinate with other artists to maintain visual consistency and style cohesion across all character assets
- Review and provide constructive feedback on character work from internal team members and external contractors/freelancers
- Maintain an overview of character asset requirements and production schedules
Requirements
- 5-8+ years of professional experience in character art for games
- Shipped at least one title in a senior character artist role
- Expert-level skills in character modeling, sculpting, texturing, and material creation
- Proficient in Blender and Substance Painter
- Strong understanding of PBR workflows and real-time rendering constraints
- Experience coordinating with other artists and maintaining style consistency across a project
- Strong grasp of anatomy, form, and realistic clothing/drapery
- Great communication & coordination skills, willingness to help more junior team members
- Reliable and self-motivated
Nice to Have
- Experience with cloth simulation tools like Marvelous Designer
- Portfolio featuring medieval/historical character work
- Knowledge of medieval European (particularly 13th century) clothing and material culture
- Experience researching historical costumes and translating reference into 3D assets
- Good sketching/concept skills for quick iterations and communication
- Previous experience managing or coordinating freelance artists and outsource partners
- Familiarity with Unity HDRP
- Experience establishing art pipelines and workflows during production ramp-up
We Offer
- Salary: €4100 – €4800 per month (depending on experience & fit)
- Location: Remote (Germany-based)
- Employment Type: Full-time
About the Company
Be sure to check out the overview for more information about working with us!
Portfolio Requirements
- At least 3 realistic human characters
- Breakdowns demonstrating e.g. topology, UV layouts, texturing process, and material setup
- Medieval or historical work is a strong plus
- Any examples of coordination work, style guides, or documentation you’ve created
Additional Thoughts
- We’re happy to consider candidates with excellent modeling skills in other DCCs, but Blender experience is strongly preferred
- This is in equal parts a hands-on execution as well as a coordination role
Apply here!
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