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Senior Gameplay Animator (First-Person) – [Far Cry]

Ubisoft·Salary not specified

Job description

About the Position

Senior Gameplay Animator (First-Person) – [Far Cry]

Join Ubisoft Montreal as a Senior Gameplay Animator for first-person animations in Far Cry. Create high-quality animations and collaborate with a creative team.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Responsibilities

  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints.
  • Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references.
  • Process and enhance motion capture data, which is used as a foundation for selected animation systems.
  • Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail.
  • Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers.
  • Test, review, and iterate on animation systems directly in-game.
  • Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
  • Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.

Requirements

  • Strong experience creating gameplay animations for video games.
  • Proven experience in 3C animation and first-person animation systems (FPS).
  • Strong expertise in motion capture data processing.
  • A sharp eye for visual quality and detail.
  • An open and collaborative mindset, with the ability to find compromises when solving complex problems.
  • Motivation and pride in delivering high-quality work.
  • Flexibility and resilience when adapting to production changes.
  • A passion for teamwork and sharing ideas in a creative environment.
  • Solid understanding of technical constraints related to game engine integration.
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions.

Nice to Have

  • Familiarity with MotionBuilder.
  • Experience working on a shipped AAA title.

What to send our way

  • A portfolio showcasing your best animation work, including first-person examples when possible.
  • Your CV highlighting your experience and skills.

Employment Details

  • Type: Full-time
  • Contract: Permanent
  • Work flexibility: Office-based
  • Location: Montreal, Canada

We Offer

  • Opportunity to work with a leading global gaming company.
  • Be part of a creative and innovative team.
  • Competitive benefits and career growth opportunities.

Contact

Posted by

Jeff Piilo


I'm interested

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