Senior Graphic Programmer

On-siteSalary not specified

Job Description, Responsibilities & Requirements

About the Position

As a Senior Graphic Programmer at Ubisoft Chengdu, you will be instrumental in driving the implementation and optimization of our engine's core rendering systems. You will work within a dedicated production team across multiple platforms, partnering with artists and engineers to build performant, scalable graphics features that define the visual excellence of our titles.

Responsibilities

  • Prototype, develop, and refine graphical features within our proprietary engine for deployment across multiple target platforms.
  • Analyze and optimize the rendering pipeline and graphics algorithms for console platforms (e.g., PlayStation, Xbox, Switch) and PC.
  • Evaluate the performance and memory implications of various rendering techniques to inform architectural decisions.
  • Design and implement debugging tools to support the graphics development and art integration workflows.
  • Collaborate closely with client teams to gather requirements, define technical roadmaps, and prioritize improvements for our graphics technology.
  • Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development.
  • Create and maintain clear technical documentation to facilitate knowledge sharing.

Requirements

  • Mastery of C++, with a strong foundation in C/C# and Object-Oriented Programming principles.
  • Proven experience in multithreaded programming and low-level memory optimization.
  • Deep, practical knowledge of modern graphics APIs (DirectX 11/12, Vulkan, OpenGL) and shader languages (HLSL/GLSL).
  • Expertise in 3D mathematics, contemporary rendering algorithms, and performance-critical data structures.
  • A rigorous focus on code quality, performance (CPU/GPU), and memory efficiency.
  • Dedication to writing clean, maintainable, and portable production code.
  • Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.
  • Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis.
  • Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).
  • Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.

We Offer

  • Opportunity to work in a global leader in gaming with teams across the world creating original and memorable gaming experiences.
  • Be part of a pioneering team in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos.
  • Collaborative and innovative work environment that values diverse perspectives.

About the Company

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

To learn more, please visit: www.ubisoftgroup.com

Job Details

Company name:
Artman Studio
Location:
China
Employment Type:
Full-time
Work Mode:
On-site
Posted on TheJob:
May 18, 2026
Last checked:
Jul 4, 2026
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