
Senior Graphic Programmer [New Project on Switch2]
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Job description
About the Position
We are looking for a Senior Graphic Programmer to join our team at Ubisoft Chengdu for a new project on Switch2. In this role, you will drive the implementation and optimization of our engine's core rendering systems.
Responsibilities
- Prototype, develop, and refine graphical features within our proprietary engine for deployment across multiple target platforms.
- Analyze and optimize the rendering pipeline and graphics algorithms for console platforms (e.g., PlayStation, Xbox, Switch) and PC.
- Evaluate the performance and memory implications of various rendering techniques to inform architectural decisions.
- Design and implement debugging tools to support the graphics development and art integration workflows.
- Collaborate closely with client teams to gather requirements, define technical roadmaps, and prioritize improvements for our graphics technology.
- Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development.
- Create and maintain clear technical documentation to facilitate knowledge sharing.
Requirements
- Mastery of C++, with a strong foundation in C/C# and Object-Oriented Programming principles.
- Proven experience in multithreaded programming and low-level memory optimization.
- Deep, practical knowledge of modern graphics APIs (DirectX 11/12, Vulkan, OpenGL) and shader languages (HLSL/GLSL).
- Expertise in 3D mathematics, contemporary rendering algorithms, and performance-critical data structures.
- A rigorous focus on code quality, performance (CPU/GPU), and memory efficiency.
- Dedication to writing clean, maintainable, and portable production code.
- Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.
- Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis.
- Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).
- Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.
We Offer
- Opportunity to work on cutting-edge projects with a global leader in gaming.
- Be part of a diverse and innovative team at Ubisoft Chengdu.
- Competitive benefits and professional growth opportunities.
About the Company
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
To learn more, please visit: www.ubisoftgroup.com
© Ubisoft. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
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