Senior Level Artist, Project R.I.S.E

On-siteSalary not specified

Job Description, Responsibilities & Requirements

About the Position

We are looking for a passionate and experienced Senior Level Artist to join our Shanghai Studio for Project R.I.S.E. Your focus will be on building immersive and gameplay-driven environments. The ideal candidate will have demonstrable experience in level art, environment dressing, and creating visually memorable spaces that support gameplay clarity and player experience. If you think that describes you, then we’d love to hear from you.

Responsibilities

  • Own the full level art set dressing process from gameplay Whitebox to final in-game environment.
  • Work closely with Level Designers, Concept Artists, and Art Directors to ensure visuals enhance gameplay mechanics.
  • Push concept art further in-game while balancing gameplay, technical, and performance constraints. Consider draw calls, polycounts, texture memory, readability, collision, and optimization during production.
  • Act as the bridge between Environment Art and other disciplines, keeping teams aligned early and throughout development.
  • Proactively raise risks, production issues, and visual concerns before they become bigger problems.
  • Help organize environment art production by planning tasks, sharing resources, and tracking progress.
  • Drive improvements in environment art workflows and production pipelines by collaborating with Tech Art to develop scalable tools, workflows, and content creation techniques.

Requirements

  • 8+ years of work experience as a 3D Environment or Level artist
  • Has at least 1 shipped title. A top-down view is a big plus.
  • A strong understanding of form, silhouette, lighting, and color, especially in a cartoon or stylized art style.
  • Experience working with Unreal Engine 5
  • Expert experience in modeling, sculpting, texturing, and materials
  • Expert experience in programs such as Maya, Zbrush, Substance Painter/Designer, and Photoshop
  • Able to communicate in English across disciplines, comfortable reading technical documents, and talking in English in meetings.

Nice to Have

  • Deep knowledge of the Clash IP
  • Proficiency in spoken Mandarin and English

We Offer

  • Permanent position
  • Competitive salary
  • Relocation assistance and support for your family if needed

About the Company

Supercell is a game company based in Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. Since our launch in 2010, we've brought a few games to the global market – Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, Squad Busters, mo.co. Our dream is to create great games that as many people as possible play for years and that are remembered forever. We believe games have the power to bring people around the world closer together. We work to create new, innovative, memorable experiences no one has played before. This is why we try to design games that excite wide and diverse player communities as well as to expand the audience for otherwise smaller “niche” game concepts.

In the end, the question we ask ourselves is: “Are we building something that our players love and that we can be proud of?”

Job Details

Company name:
ArtStation
Location:
China
Work Mode:
On-site
Posted on TheJob:
Jul 11, 2026
Last checked:
Jul 11, 2026
Posted on the source:
Jun 16, 2026
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