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Senior Level Designer

Tripledot Studios Berlin·Salary not specified

Primary stack

UX/UI

Job description

About the Position

Senior Level Designer

Minsk


Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organization with a global team of over 2,500 people across 12 studios. Our portfolio includes some of the biggest titles in mobile gaming, engaging over 25 million daily active users.

We’re building a company we’re proud of, filled with driven, incredibly smart, and detail-oriented people who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started.

You’ll be joining the ZephyrMobile team, which was originally formed in 2016 and has been part of Tripledot since May 2024. The studio has achieved impressive success in the mobile puzzle games genre, with over 100 million people having installed games developed by the Zephyr team.

Zephyr is famous for its creative and inclusive atmosphere, where every member of the team can contribute ideas and suggestions towards game development.


Responsibilities

  • Design and build new levels for multiple puzzle mobile games.
  • Balance gameplay elements within artistic and technical constraints.
  • Bring narrative and emotional goals into the gameplay experience.
  • Identify and resolve issues found through playtests and feedback from other teams.
  • Research new approaches and mechanics to improve the quality of our levels.
  • Maintain level documentation, including the specifics and goals of each level.
  • Mentor more junior level designers, sharing feedback and best practices to help them grow.
  • Work with art, product, game design, and development teams to keep creative and technical goals aligned.

Requirements

  • 3+ years of experience as a Level Designer in the gaming industry, specifically in casual or hyper-casual puzzle games.
  • Solid experience with Unity and level editors, including level setup, prefabs, and in-game tools.
  • Strong understanding of level design fundamentals: progression, pacing, difficulty curves, and player flow.
  • Experience designing puzzle mechanics (goals, blockers, boosters) and player engagement.
  • Basic understanding of UX/UI principles in level design, including tutorial and onboarding design.
  • Data-driven mindset, with the ability to iterate based on feedback and metrics.
  • Strong expertise in casual mobile games and awareness of market trends.
  • Strong English and Russian communication skills.

Nice to Have

  • Ability to read and analyze game metrics: funnel by level, average completion time, % completion, and number of attempts.

We Offer

  • 20 business days paid holiday in addition to bank holidays.
  • Hybrid Working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
  • Lunch provided daily in the office.
  • Continuous Professional Development: Propel your career with continuous opportunities for professional development.
  • Private Medical Cover: Ensure your health is in good hands through private health insurance.
  • Sport Compensation: Stay fit and active with our sport compensation benefit.
  • Taxi to compensate for travel to the office.
  • English Classes: Enhance your English skills with our provided English classes.

About the Company

Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organization with a global team of over 2,500 people across 12 studios. Our portfolio includes some of the biggest titles in mobile gaming, engaging over 25 million daily active users.

We’re building a company we’re proud of, filled with driven, incredibly smart, and detail-oriented people who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started.

© Tripledot Studios Berlin. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.

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