Senior Technical Animator
Nice to have's
Job description
About the Position
Join Kinstrife as a Senior Technical Animator to create realistic and high-fidelity character animations using DCC tools and Unity. You'll bridge the gap between hand-crafted and motion-captured animation and the runtime systems that drive our characters. You’ll help shape combat that feels weighty and responsive, smooth locomotion that handles complex terrain, world & prop interactions that ground characters into the space, and gestures that feel full of character.
Responsibilities
- Create, implement, and iterate on in-game character and creature animation using DCC tools and Unity 6
- Plan, prepare, and direct motion capture sessions, including hands-on prototyping with a full Rokoko setup
- Co-design and develop player and NPC animation systems, spanning combat, traversal, world & prop interactions, dialogue, and facial animation
- Iterate and collaborate with gameplay programmers to deliver animation graphs, state machines, procedural animation, IK, and physics-animation tooling for performant and high-fidelity animation
- Work and iterate within Unity engine to implement animations, playtesting results, and ensuring compatibility with physics system
- Help shape animation tooling, pipelines, and workflows as the project evolves
- Work with character artists to ensure high-quality rigging
Requirements
- 7+ years in technical animation or gameplay animation, with a proven track record of shipping titles
- Experience working with Unity and animation systems (Playables, Animation Jobs or equivalent)
- Deep knowledge of technical animation and procedural animation techniques
- Strong experience with motion capture data and cleanup
- A solid understanding of animation principles and body mechanics
- Can work within technical constraints to create realistic yet performant animation solutions
- Fluent in English, with good communication and problem-solving skills
- Interest in medieval or historical settings or fighting styles
Nice to Have
- Knowledge and experience with medieval, historical fighting styles, martial arts, or physical sports
- Basic coding knowledge and the ability to read or reason about C# scripts
- Comfortable switching between artistic creation and technical problem-solving
- Solid grasp of gameplay design and “game feel”
We Offer
- Full-time | Remote (Germany-based)
- Salary: €4200 – €4900 per month (depending on experience & fit)
About the Company
Be sure to check out the overview for more information about working with us!
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