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Senior Technical Animator

Finitude·€4,200 – €4,900

Nice to have's

C#

Job description

About the Position

Join Kinstrife as a Senior Technical Animator to create realistic and high-fidelity character animations using DCC tools and Unity. You'll bridge the gap between hand-crafted and motion-captured animation and the runtime systems that drive our characters. You’ll help shape combat that feels weighty and responsive, smooth locomotion that handles complex terrain, world & prop interactions that ground characters into the space, and gestures that feel full of character.

Responsibilities

  • Create, implement, and iterate on in-game character and creature animation using DCC tools and Unity 6
  • Plan, prepare, and direct motion capture sessions, including hands-on prototyping with a full Rokoko setup
  • Co-design and develop player and NPC animation systems, spanning combat, traversal, world & prop interactions, dialogue, and facial animation
  • Iterate and collaborate with gameplay programmers to deliver animation graphs, state machines, procedural animation, IK, and physics-animation tooling for performant and high-fidelity animation
  • Work and iterate within Unity engine to implement animations, playtesting results, and ensuring compatibility with physics system
  • Help shape animation tooling, pipelines, and workflows as the project evolves
  • Work with character artists to ensure high-quality rigging

Requirements

  • 7+ years in technical animation or gameplay animation, with a proven track record of shipping titles
  • Experience working with Unity and animation systems (Playables, Animation Jobs or equivalent)
  • Deep knowledge of technical animation and procedural animation techniques
  • Strong experience with motion capture data and cleanup
  • A solid understanding of animation principles and body mechanics
  • Can work within technical constraints to create realistic yet performant animation solutions
  • Fluent in English, with good communication and problem-solving skills
  • Interest in medieval or historical settings or fighting styles

Nice to Have

  • Knowledge and experience with medieval, historical fighting styles, martial arts, or physical sports
  • Basic coding knowledge and the ability to read or reason about C# scripts
  • Comfortable switching between artistic creation and technical problem-solving
  • Solid grasp of gameplay design and “game feel”

We Offer

  • Full-time | Remote (Germany-based)
  • Salary: €4200 – €4900 per month (depending on experience & fit)

About the Company

Be sure to check out the overview for more information about working with us!

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