Software Development Engineer In Test
Primary stack
Job description
Software Development Engineer In Test
About the Position
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. We are looking for an experienced Software Development Engineer in Test to join our DICE Quality Engineering team, located in studios across Sweden, US, Canada, and Romania. In Bucharest, the team supports the latest Battlefield products.
Through close partnership with Game Developers and Quality Verification teams, Engineers aim to improve the player experience by delivering technical solutions that reduce testing time, enhance productivity, and improve the quality verification and game development lifecycle.
Responsibilities
- Architect and scale reliable and maintainable test automation frameworks from scratch across Front End, World Levels, Backend, and API layers.
- Establish the long-term technical vision for test automation tools, libraries, and infrastructure across the Quality Engineering department.
- Influence system architecture early on to promote “shift-left” testing methodologies, ensuring you bake testability into the design phase.
- Architect and improve the integration of automated tests into CI/CD pipelines, maximizing build speed and reliable feedback loops.
- Lead non-functional testing strategies, including advanced performance engineering, load testing, security vulnerability scanning, and chaos engineering (stress testing).
- Establish the foundation allowing DICE test automation to evolve from a “Script-First” to an “AI-Native” approach.
- Develop adversarial testing frameworks to detect biases, edge cases, flaws in ML and Generative AI models employed within our CI infrastructure.
- Research and lead the development of “Self-Healing” auto-tests by injecting Generative AI into the runtime execution loop.
- Be the ultimate technical escalation point for critical automation failures, blocking pipeline issues, or production quality incidents.
- Partner with Engineering Managers, Solution Architects, and Product Owners to agree on organization goals delivery.
- Mentor mid-level Software Development Engineer in Test (SDET)s and Test Designers, evolving their coding, framework design, and engineering skills.
Requirements
- Minimum of 5+ years of experience in a Software Engineering, DevOps, or Software Development Engineer in Test role, with experience architecting automation frameworks from concept to production.
- Proficiency in at least one object-oriented or functional language (e.g., Python, Java, JavaScript/TypeScript, or Go).
- Experience with CI/CD tools (GitHub Actions, GitLab, or Jenkins) and containerization technologies (Docker, Kubernetes).
- Understanding of complex, distributed cloud systems and identify structural integration risks.
- Capability to explain technical quality risks to both technical developers and non-technical partners or product leaders.
We Offer
- Competitive salary
- Opportunity to work in a dynamic and innovative environment
- Comprehensive benefits package including healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more
- Professional development opportunities
About the Company
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Location: Bucharest, Romania
Work Model: Hybrid
Apply now and join our team to make a significant impact on the quality and efficiency of our game development lifecycle.
© Romanian Game Developers Association (RGDA). This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
More at Romanian Game Developers Association (RGDA)
All 171 rolesAI Engineer
Romanian Game Developers Association (RGDA) · Kyiv +2
Development Director – AI
Romanian Game Developers Association (RGDA) · Sweden +1
DevOps Engineer (1 year contract)
Romanian Game Developers Association (RGDA) · Romania
LEAD 3D ARTIST
Romanian Game Developers Association (RGDA) · Romania