Sr Environment Artist | Artiste senior en environnements
Nice to have's
Job description
About the Position
Sr Environment Artist | Artiste senior en environnements
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces, we’d like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
Responsibilities
- Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.
- Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.
- Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.
- Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.
- Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”
- Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.
- Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.
- Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.
Requirements
- Minimum 8-years of professional game industry experience with at least one shipped title.
- Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc.
- Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.
- Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.
- Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.
- Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).
- Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).
- Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.
- Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).
- Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).
- Work options are flexible: remote / hybrid / onsite.
Nice to Have
- Houdini experience (procedural kits, scattering, tools).
- Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).
- Lighting/post-process experience (can support look targets and debug scene issues).
- Experience owning a small slice of a level/biome from planning to delivery.
- Comfort working across stylized and realistic pipelines; strong reference analysis skills.
- Scripting/tooling familiarity (Python, editor scripting, or simple pipeline automation).
Portfolio Requirements
Your portfolio must include:
- Real-time environments showing strong composition, material definition, and scene cohesion.
- Evidence of production thinking: modularity, reuse, consistency, and optimization awareness.
- At least one in-engine example (video walkthrough or gameplay capture preferred).
- Bonus (strongly preferred): evidence of leadership impact-mentorship examples, consistent kits built across multiple assets, documentation/templates, or before/after improvements.
How to Apply
- Resume + portfolio link required.
- An art test may be required as part of the process.
We Offer
- Opportunity to work on different projects
- 3 weeks of paid leave
- Benefits package including medical, dental and vision
- Sick Leave
- Disability Coverage
- Corporate holidays
- Professional Development
About the Company
GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Salary Range: $100,000 CAD to $105,000 CAD
Location: Ontario, Canada
Work Location Type: Hybrid
Language: English
Employment Type: Full-time
Experience Level: Senior
Core Skills: Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, Unreal Engine 4, Unreal Engine 5
Secondary Skills: Houdini, SpeedTree, ZBrush, Python, editor scripting, pipeline automation
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
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