
Stage - 6 mois - Sound designer (F/H/NB) [AAA Project]
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Job description
Stage - 6 mois - Sound Designer (F/H/NB) [AAA Project]
- Contract: Internship
- Work location: On-site, Annecy – France
- Start date: Available from October 2026
About the Position
Join Ubisoft as a 6-month intern Sound Designer for AAA projects, contributing to game audio and interactive sound systems.
About the Company
Ubisoft is a global leader in video games, with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
Description of the Company
Founded in 1996, Ubisoft Annecy has participated in the group's blockbuster successes by collaborating on sagas like Splinter Cell, Assassin’s Creed®, and standalone game parts such as the raid in Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are also proud to have developed our own IP, Steep and Riders Republic!
Beyond our AAA productions, we contribute to the technological innovation of the group, thanks to our technological expertise hub around the Snowdrop game engine, as well as the Technological Group in collaboration with Ubisoft Montreal.
Located in one of France's most dynamic regions, Ubisoft is nestled in an idyllic spot between lake and mountains, in the heart of the Venice of the Alps, just 30 minutes from Geneva International Airport. With a studio in perpetual growth, we prioritize the engagement of our employees and teamwork. Our ambition translates into innovation and excellence for the ultimate goal: the satisfaction of our players!
Responsibilities
- Creation and editing of sound effects for various game mechanics and interactions.
- Recording and processing sounds from sound recordings or sound banks.
- Audio editing, cleaning, and processing in Reaper.
- Integration and implementation of sounds in Wwise.
- Participation in the setup of interactive and dynamic audio systems.
- Researching creative and technical solutions to meet gameplay needs.
- Testing, debugging, and optimizing audio systems directly in the game.
- Collaboration with Game Design, Programming, Animation, and Art teams.
- Participation in the documentation and organization of audio assets.
Requirements
Required Skills:
- Passion for video games and sound, combining artistic sensitivity and technical interest.
- Proficiency in Wwise.
- Proficiency in Unreal Engine.
- Strong knowledge of audio editing basics in Reaper.
- Understanding of sound recording and audio fundamentals.
- Good knowledge of video games and comprehension of different genres and mechanics.
- Sensitivity to sound design and sound creation.
- Ability to work independently on defined tasks.
- Fluency in English (spoken and written).
Qualities Sought:
- Proactive: Ability to propose ideas and seek solutions rather than waiting for instructions.
- Curious: Desire to explore new tools, techniques, and approaches to game audio.
- Technical: Interest in understanding systems, engines, and audio implementation.
- Creative: Ability to propose original and relevant sound concepts for gameplay.
- Detail-oriented: Attention to quality, organization, and detail.
- Independent and capable of finding solutions on one's own.
- Team spirit and ease of communication with artistic and technical profiles.
- Passionate about video games and attentive to how sound contributes to the player experience.
Nice to Have:
- Playing one or more musical instruments.
- Experience in music composition or music production.
- Experience in sound recording / field recording.
- Knowledge of programming or Blueprints in Unreal Engine.
- Experience on a video game project, even in a student or personal project.
- Portfolio or examples of audio work.
- Knowledge of other audio tools or middleware.
We Offer
- Internship for 6 months with a mandatory internship agreement.
- Location: Annecy – France.
- Start date: Available from October 2026.
Interested? Apply now
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Anna Konwinski
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