
Tech Art Director
Primary stack
Nice to have's
Job description
About the Position
We are looking for an experienced Tech Art Director to lead the technical art vision and pipeline development for our new project.
You will define rendering standards, performance targets, and asset workflows while managing and mentoring a team of Technical Artists and Animators. This role requires a strong balance between hands-on technical expertise and strategic leadership.
Our project is built in Unreal Engine 5, leveraging modern features.
Responsibilities
- Define and maintain the project’s technical art strategy
- Establish performance budgets and visual quality standards
- Oversee rendering pipeline decisions
- Build and optimize asset production pipelines
- Lead and mentor the Technical Art team
- Collaborate with Art, Engineering, Design, and Production
- Identify technical risks and propose mitigation strategies
- Drive performance profiling and optimization efforts across platforms
- Ensure consistency and scalability of shaders, materials, and lighting systems
Requirements
- 8+ years of experience in game development, including senior-level Technical Art experience
- 2+ years in a leadership role (Lead TA / Tech Art Director / equivalent)
- Deep expertise with Unreal Engine 3\4\5
- Strong knowledge of:
- Rendering pipelines
- Real-time lighting (Lumen and traditional workflows)
- Nanite and LOD systems
- Shader development and material architecture
- Performance optimization (CPU/GPU profiling, memory management)
- Experience building scalable asset pipelines
- Strong understanding of cross-platform performance constraints (PC and consoles)
- Proficiency with at least one DCC tool (Maya, Blender, Houdini, etc.)
- Experience with scripting or tool development (Python, Blueprint tools, Editor scripting)
- Excellent communication and leadership skills
- Ability to balance visual quality with technical limitations
Nice to Have
- Experience shipping AAA or mid-size UE titles
- Console certification experience (PlayStation/Xbox/Nintendo Switch)
- Advanced knowledge of Niagara VFX workflows
- Experience with procedural content pipelines (Houdini integration)
- Experience with build automation and CI/CD workflows
- Knowledge of C++
- Experience working with remote teams
- Background in physically based rendering (PBR) theory
- 3D Geometry AI pipelines
We Offer
- Full-time position
- Remote work opportunity
About the Company
[Company description if present]
© Pingle Game Studio. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
Pingle Studio is a global game development partner. We help game creators and publishers from all over the world to bring their games to life, earn more revenue, and prevent crunch.We offer our expertise in porting, full-cycle game development, co-development, art & animation services, and game testing.Since our start in 2007, we established a strong partnership with Epic Games, Square Enix, Qualcomm, Revolution Software, Egosoft, and many other industry leaders.If game development is your passion, see our openings, and let’s bring many more great games to life!
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