
UI/UX Designer (Gamedev, Contractor)
Primary stack
Nice to have's
Job description
About the Position
We’re looking for a UI/UX Designer who can transform complex game systems into intuitive, elegant, and engaging player experiences.
Our project focuses on city development, resource management, production chains, progression systems, and strategic decision-making. The ideal candidate understands how to present large amounts of information in a clear and visually appealing way while maintaining accessibility and player engagement throughout long gameplay sessions.
If you’re passionate about creating interfaces that help players build, manage, optimize, and grow thriving cities, we’d love to hear from you.
Responsibilities
- Design user experiences and interface solutions for city-building and management gameplay systems.
- Create wireframes, user flows, and interface structures for core game features and future content expansions.
- Design visual interfaces, HUD elements, windows, menus, panels, icons, and supporting UI assets.
- Develop interfaces for construction systems, resource management, production chains, economy systems, progression features, events, shops, and live operations content.
- Collaborate closely with Game Designers, Artists, Developers, and Team Leads to create seamless player experiences.
- Maintain and expand scalable UI libraries and design systems throughout project development.
- Prepare UI assets and documentation for implementation in the game engine.
Requirements
- 2+ years of experience as a UX/UI Designer in the game industry.
- Experience designing interfaces for mobile, PC, console, and web/browser games.
- Experience working with different visual styles (e.g., Casual, Midcore, Fantasy, Sci-Fi, Cartoon, Realistic).
- English proficiency.
- Up-to-date portfolio.
Skills
- Strong knowledge of Figma and Adobe Photoshop.
- Experience building and scaling UX/UI libraries and design systems.
- Experience creating user flows and delivering both UX and visual UI solutions.
- Experience in preparing UI export for game engines.
- Solid understanding of game UX principles and player behavior.
Nice to Have
- Experience designing interfaces for strategy, simulation, management, or city-builder games.
- Experience with UI animation and motion design.
- Knowledge of Unity workflows and implementation constraints.
- Understanding of live-service systems, retention mechanics, and long-term progression design.
- Experience working with data-heavy interfaces and complex management systems.
We Offer
- Opportunity to work on an exciting city-building game project.
- Collaborate with a talented and passionate team.
- Flexible working hours and remote work options.
About the Company
Our team achieves great results by utilizing Unity’s architecture and features to bring together client code with protocol.
Contact
Personal recruiter:
Mykhailo Tsymbala
Recruitment Lead
[email@protected]
Are you ready to join our team? Waiting for your CV or contact.
More Vacancies
Our team achieves great results by utilizing Unity’s architecture and features to bring together client code with protocol.
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