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C++ macOS/iOS Engine Programmer

ArtStation·Salary not specified

Primary stack

iOSC++API

Nice to have's

Path of ExileMetal Shading Language (MSL)

Job description

About the Position

We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We're a world-class studio of more than 200 world-class developers based in Auckland, New Zealand and we're currently expanding the Path of Exile 2 development team. We seek Engine Programmers with Metal API experience to join our team.

Location: On-site in Henderson, Auckland, New Zealand

Relocation assistance (for the right candidate, if needed)

Full time position - 40 hours a week

Responsibilities

  • Integrate and maintain the Metal API within our custom engine
  • Solve Metal API specific issues across macOS/iOS platforms
  • Communicate consistently with directors and colleagues
  • Work within a multiskilled team environment to deadlines and schedules

You Could Be Working On

  • Debugging shader bugs using Metal Shading Language (MSL)
  • Fixing any MacOS/iOS crashes/issues during live-ops patching
  • Optimizing Metal build iteration time
  • Improving engine diagnostics to improve reliability

Requirements

  • Strong knowledge of modern C++ & the metal-cpp Library
  • macOS/iOS engine performance optimization experience
  • Excellent communication skills
  • 3+ years of engine programming experience in a professional studio
  • 1 or more successfully-published cross-platform titles, including Mac/iOS

Nice to Have

  • Experience with our game, Path of Exile
  • Code samples/portfolio showcasing custom C++ and metal-cpp required.
  • Must be able to pass our technical C++ programming test (approximately one hour long)

We Offer

  • Relocation Assistance

About the Company

Grinding Gear Games is the developer and publisher of Path of Exile, the award-winning online ARPG. Founded and headquartered in Auckland, New Zealand, the company was established in 2006 and released Path of Exile in 2013, winning GameSpot's PC Game of the Year Award that year. Since then, we have continued to evolve Path of Exile with over 45 expansions, eventually winning the 2020 BAFTA award for Best Evolving Game.

Path of Exile 2 is in full production and has been released in Early Access as of Q4 2024 - we're looking for world-class artists, animators and programmers to help us continue to develop it. Come be part of our story and join us at Grinding Gear Games!

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