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Game Producer (Hybrid Casual)

Belka Games·Salary not specified

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Product ManagementProject Management

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Job description

About the Position

Game Producer (Hybrid Casual)

Minsk


About the Company

Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organization with a global team of over 2,500 employees across 12 studios. Our portfolio includes some of the biggest titles in mobile gaming, engaging over 25 million daily active users.

Our guiding principle is that when people love what they do, what they do will be loved by others. We are building a company we’re proud of, filled with driven, smart, and detail-oriented people who LOVE making games.


The Role

We’re looking for an experienced Game Producer to build new Hybrid Casual games from scratch. You’ll identify product opportunities, test game hypotheses, and guide projects from concept and prototype through marketability, launch, retention validation, and D7/D30 performance evaluation.

This role is ideal for someone with hands-on Hybrid Casual experience who can move quickly in a high-uncertainty environment, make data-driven decisions, and confidently decide when to iterate – and when to stop.


Responsibilities

  • Creating new games from scratch. Identify promising product opportunities and turn them into testable game concepts and prototypes.
  • Researching the market. Monitor Hybrid Casual trends, emerging mechanics, successful products, competitors, player behavior, and new market opportunities.
  • Leading projects through early-stage validation. Take games from concept and prototype through marketability testing, technical launch, retention testing, and D7/D30 validation.
  • Defining product hypotheses and validation criteria. Determine what needs to be tested at each stage and what minimum product scope is required to get a reliable answer.
  • Making go / iterate / kill decisions. Analyze test results and decide whether to continue development, change direction, or stop a project.
  • Owning early-stage product metrics. Analyze CPI, CTR, retention, engagement, playtime, monetization, ARPU/ARPDAU, ROAS, and other key indicators of product potential.
  • Developing the core product. Work closely with Game Design on core gameplay, progression, difficulty, economy, meta systems, and monetization required for successful validation.
  • Working closely with UA and Creative teams. Evaluate marketability and creative potential together with product metrics and identify opportunities for further testing.
  • Running multiple product hypotheses. Build and maintain a healthy pipeline of concepts and experiments rather than focusing exclusively on the long-term development of one mature product.
  • Leading a cross-functional R&D team. Coordinate Game Design, Development, Art, Analytics, UA, and Creative teams to move from hypothesis to validated product as efficiently as possible.

Requirements

  • 3+ years of experience as a Game Producer, Product Manager, Product Owner, or Lead Game Designer in mobile games.
  • Proven experience taking multiple game concepts from idea or prototype to market validation, including projects that reached retention and D7/D30 testing stages.
  • A portfolio of Hybrid Casual projects where you can clearly explain:
  • Strong understanding of the Hybrid Casual mobile games market, including current genres, mechanics, monetization models, and product trends.
  • Strong understanding of early-stage product and UA metrics, including CPI, CTR, retention, engagement, playtime, ARPU/ARPDAU, and ROAS.
  • Ability to identify whether a project's main issue lies in core gameplay, product depth, monetization, creatives, or user acquisition, and define the next experiment accordingly.
  • Strong analytical and product thinking with the ability to make decisions based on incomplete data.
  • Experience managing and coordinating cross-functional development teams.
  • Strong communication, leadership, and prioritization skills.
  • English and Russian spoken and written at B2 level and above.

We Offer

  • Hybrid Working: We work in the office 4 days a week.
  • 20 business days paid holiday in addition to bank holidays to relax and refresh throughout the year.
  • 20 business days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
  • Lunch: Provided daily in the office to keep you fueled and focused.
  • Continuous Professional Development: Propel your career with continuous opportunities for professional development.
  • Private Medical Cover: Ensure your health is in good hands through private health insurance.
  • Sport Compensation: Stay fit and active with our sport compensation benefit.
  • Taxi to compensate for travel to the office.
  • English Classes: Enhance your English skills with our provided English classes.

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© Belka Games. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.

Ми — Belka Games, компанія-розробник мобільних ігор з HQ в Лімасолі. Ми входимо до топ-20 grossing company in EU за версієюdata.ai, і все це завдяки команді крутих професіоналів. А тепер декілька фактів:— ми випустили на міжнародний ринок три проекти: Clockmaker, Solitaire Cruise і Bermuda Adventures. Ще кілька — у розробці;— у наші ігри грають понад 100 мільйонів людей;— у 2019 році нашим стратегічним партнером став AppLovin — одна з найбільших компаній світу, яка займається розробкою рішень для мобільних додатків.Ми прийшли в індустрію, тому що любимо робити ігри, і збираємо навколо себе таких самих захоплених людей. А щоб робота була в радість, ми створюємо комфортну атмосферу в команді.Наші продукти можна переглянути на сайті в цьому розділі:belka-games.com/gamesА також наші відкриті вакансії можна подивитися на сайті в цьому розділі:belka-games.com/vacanciesМи у соц. мережах:www.facebook.com/belkagamesofficial

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