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Head of Engineering

Belka Games·Salary not specified

Primary stack

CommunicationC#CI/CD

Nice to have's

AssetBundlesAddressablesremote configurationA/B testingcloud servicesFirebaseAWSGCP

Job description

About the Position

Head of Engineering

Tel Aviv


About the Company

Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organization with a global team of over 2,500 people across 12 studios. Our portfolio includes some of the biggest titles in mobile gaming, engaging over 25 million daily active users. Our guiding principle is that when people love what they do, what they do will be loved by others.

Supersonic, a part of Tripledot Studios, is one of the world's leading mobile game publishers. Based in Tel Aviv and founded in 2020, the team has published more than 150 titles across the hybrid casual and casual space, backed by deep expertise in game analysis, monetization, and user acquisition.


Role Overview

We are looking for a seasoned, hands-on Head of Engineering to drive technical excellence and lead Supersonic’s core development teams at scale. Acting as both a technical authority and people leader, you will manage multidisciplinary teams responsible for publishing SDKs, advanced level-generation tools, client-facing cloud integrations, and multiple games.

You will oversee engineering execution and workflows across a diverse portfolio, including three core SDKs, two backend systems, and multiple in-house games, while continually improving production pipelines. This is a highly strategic role requiring deep expertise in Unity performance, tooling, and cross-team communication to ensure our portfolio can scale seamlessly for millions of daily active users.


Responsibilities

  • Manage, mentor, and develop three multidisciplinary teams comprising developers, QA engineers, technical artists, and game designers.
  • Own technical direction, architecture, maintenance, and execution across three core SDKs, two backend systems, and multiple in-house games.
  • Remain hands-on with Unity development, acting as the technical authority for complex problem-solving, architecture, and code where needed.
  • Take ownership of product needs as well as technical delivery, translating priorities from engineering, product, and monetization stakeholders into clear, actionable roadmaps.
  • Drive the architecture and development of internal tooling, including custom Unity Editor scripts and algorithmic or procedural level-generation systems that empower game designers across projects.
  • Define, implement, and continually improve engineering workflows, automation, and CI/CD pipelines to enable rapid, stable game builds across the portfolio.
  • Oversee cloud and backend integrations that power critical, data-driven client features, bridging technical work across client, infrastructure, and server-side teams.
  • Lead Unity performance and optimization strategies across mobile devices, including memory management, CPU/GPU profiling, load times, and frame rates.
  • Support scalable LiveOps and data-driven feature deployment, including remote configuration and A/B testing, while serving as the central technical leader across engineering, product, and monetization teams.

Requirements

  • 10+ years of professional software-development experience, with a dominant focus on Unity, C#, and mobile game production.
  • Expert-level knowledge of Unity, including custom Editor scripting, AssetBundles or Addressables, and extending the Unity pipeline.
  • A strong track record of managing, mentoring, and scaling multidisciplinary engineering teams in a fast-paced, agile environment.
  • Strong experience developing clean, modular, and reusable SDKs or packages used across multiple projects or a broad game portfolio.
  • Deep mobile LiveOps experience, including remote configuration, A/B testing frameworks, and data-driven feature deployment; experience in hyper-casual or hybrid-casual development is valuable.
  • Hands-on experience building complex content tools, including level-generation or algorithmic layout systems.
  • Experience integrating cloud services or proprietary game servers to support live client features; familiarity with platforms such as Firebase, AWS, or GCP is valuable.
  • Experience configuring and overseeing CI/CD pipelines for mobile game development using tools such as Jenkins, GitHub Actions, or Unity Build Automation.
  • Advanced Unity profiling and mobile optimization skills, including experience with Unity Profiler, Memory Profiler, and Frame Debugger across low- and high-end devices.
  • Exceptional communication skills, with the ability to manage stakeholder expectations and lead effective cross-team workflows in English.

We Offer

  • Competitive salary
  • Hybrid working policy (4 days in the office, 1 day remote)
  • Opportunity to work in a leading mobile games company
  • Collaborative and innovative work environment

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Ми — Belka Games, компанія-розробник мобільних ігор з HQ в Лімасолі. Ми входимо до топ-20 grossing company in EU за версієюdata.ai, і все це завдяки команді крутих професіоналів. А тепер декілька фактів:— ми випустили на міжнародний ринок три проекти: Clockmaker, Solitaire Cruise і Bermuda Adventures. Ще кілька — у розробці;— у наші ігри грають понад 100 мільйонів людей;— у 2019 році нашим стратегічним партнером став AppLovin — одна з найбільших компаній світу, яка займається розробкою рішень для мобільних додатків.Ми прийшли в індустрію, тому що любимо робити ігри, і збираємо навколо себе таких самих захоплених людей. А щоб робота була в радість, ми створюємо комфортну атмосферу в команді.Наші продукти можна переглянути на сайті в цьому розділі:belka-games.com/gamesА також наші відкриті вакансії можна подивитися на сайті в цьому розділі:belka-games.com/vacanciesМи у соц. мережах:www.facebook.com/belkagamesofficial

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