Job Description, Responsibilities & Requirements
About the Position
Junior Animator
WICKED GAMES
Posted Apr 17, 2026
Full-time
On-site
We build bold, high-quality slot games - and animation is key. We’re looking for a Junior Animator who thrives in structured workflows, embraces new tools, and pays close attention to detail.
About the Company
We’re not a factory, we’re a studio. Based across Europe, with a core team in Belgrade, Wicked Games is building high-quality slot games with bold concepts, sharp execution, and a distinct personality. If you want to be part of something with ambition, clarity, and bite - you’re in the right place.
Responsibilities
- Execute Production Animations
- Create polished 2D animations (loops, transitions, rigs) that meet visual and technical standards.
- Follow & Improve Workflows
- Work within structured processes, keep files clean, and help refine naming/export conventions.
- Test AI-Assisted Methods
- Run predefined experiments comparing manual and AI-assisted animation approaches and document results.
- Prepare Assets for Integration
- Format and package animations for smooth import and playback in the game pipeline.
- Support QA & Optimization
- Verify performance (frame rate, load) and help troubleshoot playback issues with developers and QA.
- Maintain Documentation
- Keep the animation library, test logs, and process docs updated and easy to follow.
Requirements
- Structured Creator
- You keep files tidy, follow conventions, and deliver predictable, production-ready assets.
- Detail-Focused Animator
- You care about timing, easing, and the small changes that make motion feel right.
- Curious Experimenter
- You try new tools and workflows, report findings, and learn from experiments.
- Collaborative Teammate
- You share work early, accept feedback, and communicate changes clearly.
- Eager Learner
- You take direction, document progress, and grow through mentorship and practice.
- Animation Fundamentals
- You understand timing, spacing, easing, and basic principles of motion.
- Tool Proficiency
- You’re competent in Spine, After Effects, DragonBones, or equivalent tools.
- Asset Readiness
- You know how to prepare rigs, loops, and transitions for game integration.
- Process Discipline
- You follow structured workflows, naming conventions, and export requirements.
- Basic Optimization
- You can assess simple performance metrics and adjust animations for efficiency.
Nice to Have
- Familiarity with VFX, Spine, programming (JavaScript).
- Experience in gaming and the iGaming industry.
- Familiarity with Unity/Blender integration and runtime animation constraints.
Job Details
Location
Belgrade, Serbia
Job Type
Full-time
Work Location Type
Hybrid