
Product Designer (m/w/d)
Primary stack
Nice to have's
Job description
About the Position
[Company name], a B2B SMB in [industry] based in [city], [X] employees, [X] M€ ARR, is looking for a Product Designer to reinforce a product team of [X] people.
You define and design product experiences across the full design cycle ([discovery, interaction, visual, handover]), independently on known topics and in alignment on structuring decisions. You report to the [Head of Design / Head of Product / CPO / management].
Responsibilities
- Own features from discovery to handover: understand the usage problem, formulate hypotheses, iterate low-fidelity mocks and prototypes, polished delivery, support the frontend handover.
- Run continuous user discovery: usability test sessions, behavioral observation, reading quantitative signals from analytics tools.
- Contribute to design decisions in your area of responsibility (new patterns, refactor of flows, proposals to evolve the design system).
- Safeguard design quality: critique colleagues' work, apply conventions, maintain the shared Figma library.
- Collaborate with PM, engineering and management on product briefings; constructively challenge requirements that are unfeasible or counterproductive.
- Document important design decisions and non-trivial complexity zones.
- Contribute to the maturity of the design system (new components, cleanup of existing patterns, alignment with frontend on tokens and component versions).
Requirements
- Essential: [3 to 6] years of professional experience in product design or an equivalent role; solid command of Figma (components, variants, auto-layout, tokens); demonstrable discovery experience (usability tests, interviews); experience with handover to frontend teams; a portfolio with 2-3 deeply explained case studies (problem, hypotheses, iterations, measured impact).
- Desired: experience in a product phase close to ours [early-stage / established scale-up]; familiar with analytics tools (Mixpanel, Amplitude or equivalent) for reading behavioral data; experience building or maintaining a design system; commercial confidence (comfortable in sales demos and listening in on customer success calls).
- Disqualifying: exclusively a visual or UI portfolio with no discovery share; refusal to work with frontend on tokens and components; a blanket rejection of quantitative signals; a purely executing pixel-pusher posture.
We Offer
- Gross annual compensation: [50-75] k€ depending on experience. No structural variable; possibly VSOP / ESOP depending on the company's phase.
- Model: [full-time, hybrid 2-3 days / week on-site, based in [city] / remote-friendly].
- Benefits: [company pension, bike leasing, employee shares, vacation days, home-office policy, hardware budget, professional development and conference budget, access to discovery and analytics tools].
- Tooling: [to complete: Figma plus FigJam, Dovetail or Maze, Mixpanel or Amplitude, Notion or Linear for specs, Loom for asynchronous handovers].
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Updated June 2026
© Join Solutions GmbH. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
Берлін (Німеччина)
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