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Senior Editor Programmer

4A Games Limited·Salary not specified

Primary stack

C++Problem Solving

Nice to have's

editor toolscontent creation pipelinesworkflow automationvisual scripting systemsDCC toolssource control systemsPythonLuaREST APIsimmediate-mode GUI frameworksvideo games

Job description

About the Position

WORK WITH AND IMPROVE OUR PROPRIETARY ENGINE

SENIOR EDITOR PROGRAMMER

We are looking for an experienced Senior Editor Programmer to join our team and help evolve the editor and content creation pipeline for our proprietary 4A Engine. You will design, develop, and maintain robust editor systems that enable designers, artists, and technical teams to create game content efficiently while improving production workflows across the studio.

Responsibilities

  • Design, develop, and maintain editor systems and tools for the proprietary 4A Engine.
  • Own the architecture and long-term development of editor features and content creation workflows.
  • Collaborate closely with designers, artists, and technical artists to identify workflow improvements and develop new tools.
  • Implement and maintain editor tools and systems for level design and terrain authoring, animation and VFX workflows, AI behavior and navigation, physics simulation, visual scripting, and asset management.
  • Design automation tools for development infrastructure to improve productivity.
  • Troubleshoot complex editor and pipeline issues and deliver reliable long-term solutions.
  • Mentor junior programmers through code reviews, technical guidance, and knowledge sharing.
  • Write and maintain technical documentation for editor systems and workflows.

Requirements

  • 5+ years of professional game development experience.
  • Strong C++ programming skills.
  • Experience developing editor tools for proprietary or custom game engines.
  • Strong understanding of software architecture, and performance optimization.
  • Experience building content creation pipelines and workflow automation.
  • Excellent debugging and problem-solving skills.
  • Experience working closely with multidisciplinary development teams.
  • Excellent written and spoken English communication skills.
  • Self-motivated with the ability to take ownership of systems from concept to completion.

Preferences

  • Experience building end-to-end asset pipelines, from import and processing to serialization and baking.
  • Experience with visual scripting systems.
  • Familiarity with DCC tools such as Maya, Blender, 3ds Max, Photoshop, Substance 3D Painter/Designer, ZBrush, or Houdini.
  • Experience integrating source control systems (ideally Perforce).
  • Knowledge of Python, Lua, or other scripting languages.
  • Experience with immediate-mode GUI frameworks (e.g. ImGui) for editor/tool UI.
  • Experience integrating with REST APIs for bug trackers such as Jira.
  • Passion for video games and improving developer workflows.

We Offer

A comprehensive benefits package available.

Apply now

© 4A Games Limited. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.

We are 4A Games! — a multinational video game development studio based in Malta and Ukraine. We’re known for our atmospheric and immersive first-person shooters Metro 2033, Metro: Last Light, Metro Redux, ARKTIKA. 1 and, our latest release, Metro Exodus. The studio was founded in Kiev, Ukraine in 2005 by a passionate team of game industry veterans with the goal of creating AAA-quality games. In 2014, the studio moved its headquarters, along with over 50 team members and their families, from Ukraine to the island of Malta.All our experience, talent and enthusiasm are directed into creating games with deep stories, unique gameplay elements and highly-detailed realistic environments. Moreover, our in-house developed 4A Engine is constantly evolving — to go in line with latest industry trends and deliver amazing experiences on any modern machine. At the heart of the company, there are currently over 150 talented designers, programmers, artists, effects specialists and writers from all over the world, with diverse and unique backgrounds — bringing countless years of experience in and love towards computer games.Design, gameplay, atmosphere and player experience are the pillars of our games. And that doesn’t only touch upon corresponding departments — if any of us has a suggestion, we’re always welcome to share it, even though it may not be directly relevant to what we do every day. Thus, to create the best games we can is the major goal each of us strives towards. We work hard and play hard together. We are a close family: we play our games daily, we collaborate, we give feedback, we help each other find solutions and we work to complete milestones as one driven organism. We also love hanging out, partying and exploring each other’s hobbies together. Our team includes world-class writers, actors, musicians, etc., so creativity and opportunities to learn something new are always just around the corner!

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