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Staff Software Engineer, Services

Riot Games·Salary not specified

Primary stack

C++

Nice to have's

CI/CD

Job description

About the Position

Riot Games, established in 2006 by entrepreneurial gamers, is a company that believes in player-focused game development. With over 100 million players monthly, League of Legends is the most played video game in the world. We are looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

As a Staff Software Engineer, Services, you will report to the Engineering Manager of an early-stage product team. You will be responsible for the back-end for a globally scalable suite of services. This includes integration with Riot standard platforms, building out new platforms, and managing infrastructure and compliance requirements. Additionally, this also includes ensuring we have monitoring and diagnostic capabilities to help mitigate and prevent unreliable code. You will ensure we have a solid technical foundation to launch smoothly at scale.

Responsibilities

  • Design, build, and deliver internet scale backend services for a genre-defining game we will deliver globally to millions of people
  • Generate and support the multi-service architecture to run globally scalable services
  • Build features from in-game all the way down to the backend service implementation
  • Build features to improve server reliability and performance
  • Implement server infrastructure in support of new gameplay features
  • Build and support live services for the game
  • Work with cloud technologies and services such as AWS
  • Mentor more junior engineers on the team
  • Collaborate effectively with art, design, and other disciplines within game development

Requirements

  • 6+ years of experience building large scale backend systems or game services
  • Experience developing large systems from scratch, including gathering requirements and designing scalable, production-ready architecture
  • BS degree or equivalent experience
  • Expertise with C++, Golang
  • Experience with cloud computing and cloud technologies

Nice to Have

  • 2+ years of experience as a technical lead
  • Experience working on a global scale online game
  • Experience with Unreal Engine
  • Experience with developing mobile games
  • Experience working on both sides of client/service architecture
  • Experience with CI/CD pipelines including Jenkins
  • Experience with containerization technologies such as Docker

We Offer

Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

About the Company

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in gaming.

© Riot Games. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.

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