
3D Animator
Nice to have's
Job description
About the Position
Join our team as a 3D Animator to create captivating animations for characters, vehicles, and objects in our upcoming game projects.
Responsibilities
- Creating animations for characters, vehicles, and objects.
- Preparing models for animation: rigging, skinning.
- Collaborating with outsourcers and task assignment (if necessary).
Requirements
-
- 3 years of animation experience.
- Portfolio showcasing your work.
- Proficiency in rigging and skinning.
- Integration of content into UE4.
Nice to Have
- Choreographic vision.
- Sense of rhythm.
- Passion for dance and music.
- Experience in mentoring or as a Lead.
- Knowledge of motion capture.
We Offer
- Supportive management team: attention to employees, absence of bureaucracy.
- Unlimited paid vacation. Our goal is to create fantastic games, and when we need to rest, we rest!
- Full financial and legal support for entrepreneurs. We take care of your taxes 🙂
- Freedom of choice: you can work from home, in the office, or wherever your soul desires!
- Flexible start of the workday.
- Health insurance.
- Corporate psychologist support.
About the Company
The Fractured Byte team is searching for talented individuals to join our growing teams of developers, helping us to create exciting games that are expertly built and enjoyed by millions.
© Fractured Byte. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
Fractured Byte is a game and software development studio. We are an experienced team of professionals, focused on video game creation and developing related tools for PCs, consoles and mobile devices, whose experience involves work on titles such as Borderlands: The Legendary Collection and Tony Hawk’s Pro Skater 1+2 for Nintendo Switch, Biomutant for PlayStation 5 and Xbox series X|S. Also, we actively share our technical experience and consult a lot of successful studios all around the world.Our production philosophy is mostly based on ROWE principles. We are focused on the result and highly appreciate the creative freedom and personal comfort of our colleagues. We trust each other and give the opportunity to choose the most convenient way of cooperation for our team members whether it’s office or remote work.Our team is a family of creative and passionate to game and software development people. We like to solve complicated tasks and try new approaches to achieve the best result.