
Unreal Artist
Primary stack
Nice to have's
Job description
About the Position
Fractured Byte, a game development studio, is currently looking for an Unreal Artist. Join us on this exciting journey as we continue to push the boundaries of game development.
Responsibilities
- Optimization, creation, and modification of content (materials, VFX, 3D/2D content).
- Finding and implementing new methods to optimize content and improve performance.
- Troubleshooting graphics-related issues.
- Maintaining technical documentation for the project.
Requirements
-
- 1 year of experience as a real-time VFX Artist.
- Experience working with real-time engines (Unity, CryEngine, Unreal).
- Experience with Cascade/Niagara particle system in Unreal Engine.
- Ability to create LOD manually and automatically.
- Proficiency in creating optimal UV unwraps.
- Knowledge of PBR texturing principles.
- Texture editing skills in Adobe Photoshop.
- Portfolio is a must have!
Nice to Have
- Profiling experience.
- Strong understanding of topology.
- Material optimization skills.
We Offer
- Unlimited paid vacation and sick leave.
- Full financial support for entrepreneurs and tax compliance.
- Freedom of choice: work from home, office, or a combination of both.
- Flexible work schedule.
- Health insurance.
- Corporate psychologist support.
About the Company
Fractured Byte is a game development studio dedicated to pushing the boundaries of game development with cutting-edge real-time VFX.
© Fractured Byte. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
Fractured Byte is a game and software development studio. We are an experienced team of professionals, focused on video game creation and developing related tools for PCs, consoles and mobile devices, whose experience involves work on titles such as Borderlands: The Legendary Collection and Tony Hawk’s Pro Skater 1+2 for Nintendo Switch, Biomutant for PlayStation 5 and Xbox series X|S. Also, we actively share our technical experience and consult a lot of successful studios all around the world.Our production philosophy is mostly based on ROWE principles. We are focused on the result and highly appreciate the creative freedom and personal comfort of our colleagues. We trust each other and give the opportunity to choose the most convenient way of cooperation for our team members whether it’s office or remote work.Our team is a family of creative and passionate to game and software development people. We like to solve complicated tasks and try new approaches to achieve the best result.
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