
Associate Art Director
Primary stack
Nice to have's
Job description
About the Position
We are seeking an Associate Art Director to join our team in Malta, working on-site. This role is pivotal in supporting the artistic vision of our game project, guiding artists, and maintaining a cohesive visual style.
Responsibilities
- Support the Art Director in defining and maintaining the artistic direction of the project.
- Help guide the creation of art content in line with the project’s visual pillars.
- Collaborate closely with the Creative Director and cross-disciplinary teams while maintaining clear ownership of artistic decisions and visual execution.
- Provide artistic feedback and mentorship to Concept Artists, 3D Artists, and other art disciplines.
- Contribute directly to concept art, visual development, and problem-solving.
- Help maintain art quality, consistency, and style adherence across assets.
- Assist in keeping team morale healthy through clear communication and supportive leadership.
- Participate in reviews, planning, estimation, and tracking of art tasks with Production.
- Support the development of out-of-game artwork such as key art and marketing assets.
Requirements
- 6+ years of professional game development experience, including leadership or senior-level responsibilities.
- Experience as a Lead Artist, or Associate Art Director role.
- Solid understanding of how form, colour, light, composition, silhouette, and structure create emotional impact.
- Experience contributing to or maintaining a visual style guide (mood boards, references, visual language).
- Ability to receive feedback and adapt quickly.
- Comfortable making artistic decisions in situations with incomplete or changing design input.
- Good understanding of 3D art pipelines and technical constraints across modern game engines.
- Strong communication, organization, and time-management skills in English.
- Experience collaborating with Production and other departments.
- Participation in recruitment or onboarding of art team members is a plus.
- Good knowledge of the video games market and visual trends.
- Passion for game art and visual storytelling.
- Shipped at least 1–2 games, preferably including a AAA title.
Preferences
- Hands-on experience with Maya/Max/Modo, Photoshop, ZBrush, Substance Painter, and baking tools.
- Experience with AAA game engines like Unreal.
- Strong grounding in art fundamentals and visual culture.
- Interest in new technologies and artistic innovation within games.
- Ability to help organize art workflows and asset production processes.
- Ambition to grow into a full Art Director role.
We Offer
A comprehensive benefits package is available.
About the Company
[Company description if present]
© 4A Games Limited. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
We are 4A Games! — a multinational video game development studio based in Malta and Ukraine. We’re known for our atmospheric and immersive first-person shooters Metro 2033, Metro: Last Light, Metro Redux, ARKTIKA. 1 and, our latest release, Metro Exodus. The studio was founded in Kiev, Ukraine in 2005 by a passionate team of game industry veterans with the goal of creating AAA-quality games. In 2014, the studio moved its headquarters, along with over 50 team members and their families, from Ukraine to the island of Malta.All our experience, talent and enthusiasm are directed into creating games with deep stories, unique gameplay elements and highly-detailed realistic environments. Moreover, our in-house developed 4A Engine is constantly evolving — to go in line with latest industry trends and deliver amazing experiences on any modern machine. At the heart of the company, there are currently over 150 talented designers, programmers, artists, effects specialists and writers from all over the world, with diverse and unique backgrounds — bringing countless years of experience in and love towards computer games.Design, gameplay, atmosphere and player experience are the pillars of our games. And that doesn’t only touch upon corresponding departments — if any of us has a suggestion, we’re always welcome to share it, even though it may not be directly relevant to what we do every day. Thus, to create the best games we can is the major goal each of us strives towards. We work hard and play hard together. We are a close family: we play our games daily, we collaborate, we give feedback, we help each other find solutions and we work to complete milestones as one driven organism. We also love hanging out, partying and exploring each other’s hobbies together. Our team includes world-class writers, actors, musicians, etc., so creativity and opportunities to learn something new are always just around the corner!