
Graphics Programmer
Primary stack
Nice to have's
Job description
About the Position
We are seeking a skilled Graphics Programmer to join our team for developing high-quality gaming experiences. You will work on implementing features for PC and next-gen consoles.
Responsibilities
- Implementing features for PC and next-gen consoles (raycasting, resource packing for next-gen consoles, streaming for DirectStorage, etc.)
- Creating new render systems and supporting existing
- Developing custom materials, shaders, performing optimizations
- Profiling and debugging GPU and render stream
- Bug fixing
Requirements
- 2+ years in the game industry and/or equivalent experience with games rendering techniques
- Strong knowledge of C++ and shader languages
- Strong math skills including trigonometry, linear algebra
- Hands-on experience with various graphics APIs (DirectX 11/12, OpenGL, Vulkan)
- Experience with GPU performance tools
Nice to Have
- Experience with C++ programming and debugging in the video games industry
- Games rendering experience (PS5, Xbox Series X, PC)
- Understanding of memory management, multi-threaded coding
- Experience with large game engines and complex pipelines
- Good level of English communication
We Offer
- Unlimited Vacations in our company. Our goal is to release great games. And when we need to rest - we do rest!
- Full financial and legal support for private entrepreneurs. We will pay your taxes 🙂
- Freedom of choice: you can work from home/office or wherever you want!
- Caring management team
About the Company
The Fractured Byte team is looking for passionate individuals to join our innovative projects. We focus on creating immersive gaming experiences and are committed to providing a flexible and supportive work environment.
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© Fractured Byte. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
Fractured Byte is a game and software development studio. We are an experienced team of professionals, focused on video game creation and developing related tools for PCs, consoles and mobile devices, whose experience involves work on titles such as Borderlands: The Legendary Collection and Tony Hawk’s Pro Skater 1+2 for Nintendo Switch, Biomutant for PlayStation 5 and Xbox series X|S. Also, we actively share our technical experience and consult a lot of successful studios all around the world.Our production philosophy is mostly based on ROWE principles. We are focused on the result and highly appreciate the creative freedom and personal comfort of our colleagues. We trust each other and give the opportunity to choose the most convenient way of cooperation for our team members whether it’s office or remote work.Our team is a family of creative and passionate to game and software development people. We like to solve complicated tasks and try new approaches to achieve the best result.