
Lead Level Designer
Primary stack
Nice to have's
Job description
Lead Level Designer
We are seeking a Lead Level Designer for an online multiplayer FPS game on Unreal Engine 4 to join our team in a remote or office setting.
About the Position
We are looking for a passionate and experienced Lead Level Designer to lead a team of level designers in the development of an engaging and challenging online multiplayer FPS game on Unreal Engine 4.
Responsibilities
- Lead a team of level designers in the development of an online multiplayer FPS game on Unreal Engine 4
- Manage a team of level designers
- Work closely with the art director, gameplay designer, and other disciplines to create engaging and challenging levels
- Translate the game's vision into a playable experience
- Create level layouts, scripts, and events
- Work with the art team to validate level assets
- Iterate on levels based on feedback
- Mentor and train other level designers
Requirements
- 5+ years of experience in game development as a level designer
- 3+ years of experience with Unreal Engine 4
- Experience with online multiplayer games
- Excellent problem-solving skills
- Strong communication and teamwork skills
- Strong understanding of level design principles (balance, combat encounters, mind maps, visual storytelling, immersiveness, etc.)
- A passion for making great games
Nice to Have
- Experience with 3D modeling or Level Art
- Experience with UE Blueprints
- A strong understanding of game design principles
We Offer
- Unlimited Vacations
- Full financial and legal support for private entrepreneurs
- Freedom of choice: work from home/office or wherever you want
- Caring management team
- Medical insurance
About the Company
We have a team of qualified professionals who specialize in porting and developing video games for PC and Consoles. Our goal is to release great games, and when we need to rest - we do rest!
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Fractured Byte is a game and software development studio. We are an experienced team of professionals, focused on video game creation and developing related tools for PCs, consoles and mobile devices, whose experience involves work on titles such as Borderlands: The Legendary Collection and Tony Hawk’s Pro Skater 1+2 for Nintendo Switch, Biomutant for PlayStation 5 and Xbox series X|S. Also, we actively share our technical experience and consult a lot of successful studios all around the world.Our production philosophy is mostly based on ROWE principles. We are focused on the result and highly appreciate the creative freedom and personal comfort of our colleagues. We trust each other and give the opportunity to choose the most convenient way of cooperation for our team members whether it’s office or remote work.Our team is a family of creative and passionate to game and software development people. We like to solve complicated tasks and try new approaches to achieve the best result.