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Environment Artist

Fractured Byte·Salary not specified

Nice to have's

ArtsArchitectureEngineeringZBrushXNormalSpeedtree

Job description

About the Position

Join our game development studio as an Environment Artist, creating photo-realistic environments in UE4/5 and Substance Designer.

Responsibilities

  • Make photo-realistic environments in UE. This includes work on: lighting, instancing, VFX, etc;
  • Constant collaboration with GD, LD, and Art teams.
  • Creating materials in UE4/5 and Substance Designer.

Requirements

  • Experience as an Environment Artist or Level Artist or Level Designer - 1+ years;
  • UE4/UE5 experience is mandatory;
  • Artistic feel for Composition, Color-coding, Light, and overall visual language;
  • Any 3D modeling package (3dMax, MAYA, etc) experience is mandatory;
  • Modular design approach understanding;
  • Resource balancing and scene optimization experience (LOD, Draw Distances, Mipmap, etc);
  • Portfolio is a must-have.

Nice to Have

  • Background/education in: Arts, Architecture, or Engineering;
  • Deep understanding of tools universality and specializations;
  • UE4 BP experience;
  • Understanding of 'Level Art + Level Design' synergies;
  • Knowledge of history and modern principles of rendering and lighting;
  • Experience with additional software: ZBrush, XNormal, Speedtree, etc;
  • FPS-games fan.

We Offer

  • Unlimited Vacations. Our goal is to release great games. And when we need to rest - we do rest!
  • Full financial and legal support for private entrepreneurs. We will pay your taxes 🙂
  • Freedom of choice: you can work from home/office or wherever you want!
  • Caring management team;
  • Medical insurance!

About the Company

Fractured Byte is a game development studio whose experience involves work on titles such as Borderlands: The Legendary Collection and Tony Hawk’s Pro Skater 1+2 for Nintendo Switch. We are a team of experienced professionals, focused on video game development for PC and consoles.

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© Fractured Byte. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.

Fractured Byte is a game and software development studio. We are an experienced team of professionals, focused on video game creation and developing related tools for PCs, consoles and mobile devices, whose experience involves work on titles such as Borderlands: The Legendary Collection and Tony Hawk’s Pro Skater 1+2 for Nintendo Switch, Biomutant for PlayStation 5 and Xbox series X|S. Also, we actively share our technical experience and consult a lot of successful studios all around the world.Our production philosophy is mostly based on ROWE principles. We are focused on the result and highly appreciate the creative freedom and personal comfort of our colleagues. We trust each other and give the opportunity to choose the most convenient way of cooperation for our team members whether it’s office or remote work.Our team is a family of creative and passionate to game and software development people. We like to solve complicated tasks and try new approaches to achieve the best result.

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