Lighting Artist
Nice to have's
Job description
About the Position
We are seeking a skilled Lighting Artist to create high-quality, visually compelling lighting for environments and cinematics in our video game projects.
Responsibilities
- Create high-quality, visually compelling lighting for environments and cinematics.
- Produce lighting that aligns with the projectâs artistic direction and storytelling, through mood, tone, and atmosphere.
- Develop lighting optimized for real-time game engines.
- Work closely with the Art Director to maintain the overall art direction.
- Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
- Participate in reviews, feedback sessions, and iterative development processes.
- Ensure lighting meets performance, memory, and platform-specific requirements across a variety of platforms.
- Collaborate closely with environment, VFX, and technical art teams to integrate lighting with assets and pipelines.
- Apply a strong understanding of lighting for real-time performance.
- Maintain consistency in quality while adhering to technical constraints and engine limitations.
- Troubleshoot and resolve creative and technical lighting challenges.
- Stay current with industry trends, emerging technologies, tools, and workflows.
- Contribute ideas and improvements to pipelines and production processes.
- Continuously push the visual quality and innovation of game art production.
Requirements
- Extensive experience as a Lighting Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
- Strong understanding of lighting, composition, colour theory, and visual storytelling.
- Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
- Strong understanding of lighting tools (Lumen, light baking, and post-processing), performance optimization, and technical limitations across multiple gaming platforms.
- Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
- Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
Nice to Have
- Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
- Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.
We Offer
- Employment Type: 1-Year Contract
About the Company
Keywords Studios is committed to creating a diverse, inclusive, and supportive working environment. If you'd like to know more about Keywords Studios, we recommend visiting our corporate site HERE.
Location
- Tokyo, Tokyo, Japan
- Remote: No
© Keywords Studios. This job description was sourced from the employer's public career page. TheJob is not the employer â we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
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