
Material/Texture Artist
Primary stack
Nice to have's
Job description
About the Position
We are seeking a skilled Material/Texture Artist to create photorealistic content for our game projects.
Responsibilities
- Creation of content in photorealistic settings
- Working with PBR textures and setting up materials
- Creating UVs and baking textures
- Setting up different types of surfaces
Requirements
- 3+ years of experience as a Material/Texture Artist
- 1+ year of experience working with UE4/5 engine
- Presence of a portfolio
- Working with Photoshop, Substance Painter, or Substance Designer
- Strong experience with any 3D modeling package
- Creation and work with PBR textures and materials
- Knowledge of the principles of lighting, shadows, color correction, and other visual effects used in game graphics
- Ability to work with concepts and references
Nice to Have
- Working on AA/AAA FPS/TPS projects
- Ability to create 3D models
- Optimization of shaders
We Offer
- Unlimited vacations in our company. Our goal is to release great games. And when we need to rest-we do rest!
- Full financial and legal support for private entrepreneurs. We will pay your taxes 🙂
- Freedom of choice: you can work from home/office or wherever you want!
- Caring management team
- Medical insurance
About the Company
The Fractured Byte team is searching for programmers for a new project that is currently in the pre-production stage. The project description will definitely interest you: it's our own production, a franchise game, an online PvP shooter, and an honest AA. So don't waste time-write to us soon!
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Fractured Byte is a game and software development studio. We are an experienced team of professionals, focused on video game creation and developing related tools for PCs, consoles and mobile devices, whose experience involves work on titles such as Borderlands: The Legendary Collection and Tony Hawk’s Pro Skater 1+2 for Nintendo Switch, Biomutant for PlayStation 5 and Xbox series X|S. Also, we actively share our technical experience and consult a lot of successful studios all around the world.Our production philosophy is mostly based on ROWE principles. We are focused on the result and highly appreciate the creative freedom and personal comfort of our colleagues. We trust each other and give the opportunity to choose the most convenient way of cooperation for our team members whether it’s office or remote work.Our team is a family of creative and passionate to game and software development people. We like to solve complicated tasks and try new approaches to achieve the best result.