Modeler for Source Engine
Nice to have's
Job description
About the Position
Hey everyone! We're currently working on a Source Engine mod/project and looking for a 3D modeler to join the team. Artists located anywhere are welcome to apply.
Responsibilities
- Modeling and optimizing assets (props, characters, weapons, environments - depending on the project's needs)
- Setting up collision meshes, LODs, and materials (VTF/VMT)
- Exporting/compiling via SMD and QC files
- Rigging to existing skeletons when needed
- Keeping assets consistent with our art direction
- Working with the rest of the team and taking feedback well
Requirements
- Some experience modeling for Source Engine (mods, personal projects, etc. all count)
- Solid skills in Blender, 3ds Max, Maya, or similar
- Understanding of low-poly/game-optimized modeling and baking
- A portfolio or examples of your work (even unfinished stuff is fine, we just want to see your style/skill level)
- Being reliable and able to communicate - this is a team project, not solo work
We Offer
- Opportunity to work on an exciting Source Engine mod/project
- Flexible, remote work environment
About the Company
Team Hardcore is a passionate team working on innovative game projects. Join us to contribute to a unique and engaging gaming experience.
To Apply
Send a resume to [email protected]
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