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Modeler for Source Engine

Team Njinga·Salary not specified

Nice to have's

Material UI

Job description

About the Position

Hey everyone! We're currently working on a Source Engine mod/project and looking for a 3D modeler to join the team. Artists located anywhere are welcome to apply.

Responsibilities

  • Modeling and optimizing assets (props, characters, weapons, environments - depending on the project's needs)
  • Setting up collision meshes, LODs, and materials (VTF/VMT)
  • Exporting/compiling via SMD and QC files
  • Rigging to existing skeletons when needed
  • Keeping assets consistent with our art direction
  • Working with the rest of the team and taking feedback well

Requirements

  • Some experience modeling for Source Engine (mods, personal projects, etc. all count)
  • Solid skills in Blender, 3ds Max, Maya, or similar
  • Understanding of low-poly/game-optimized modeling and baking
  • A portfolio or examples of your work (even unfinished stuff is fine, we just want to see your style/skill level)
  • Being reliable and able to communicate - this is a team project, not solo work

We Offer

  • Opportunity to work on an exciting Source Engine mod/project
  • Flexible, remote work environment

About the Company

Team Hardcore is a passionate team working on innovative game projects. Join us to contribute to a unique and engaging gaming experience.

To Apply

Send a resume to [email protected]

© Team Njinga. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.

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