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Senior UE5 Open-World Level Artist

Keywords Studios·Salary not specified

Nice to have's

Python

Job description

About the Position

We are seeking an experienced Senior UE5 Open-World Level Artist to join our team and contribute to international AAA game projects.

In this role, you will be responsible for building high-quality open-world environments using Unreal Engine 5. You will work closely with Art Directors, Level Designers, Technical Artists, and international project teams to co-create game worlds that meet global AAA standards.

The ideal candidate possesses not only exceptional artistic expression but also a solid technical foundation in UE5, with the ability to independently construct, optimize, and deliver massive open-world regions.

Responsibilities

  • Open-World Scene Layout & Composition

    • Build open-world regions based on concept art, design documentation, and visual targets.
    • Responsible for large-scale terrain sculpting, asset placement, ecosystem design, and environmental storytelling.
    • Create immersive game environments that offer rich exploration value.
    • Complete the full production pipeline from Blockout to Final Art.
    • Collaborate with the Level Design team to optimize player exploration, visual guidance, and spatial pacing.
  • UE5 Environment Production & Optimization

    • Proficiently utilize UE5 open-world pipelines and tools.
    • Responsible for scene performance optimization and asset management.
    • Participate in establishing open-world production standards and best practices.
    • Drive the implementation and integration of cutting-edge UE5 technologies within the project.
  • Team Collaboration

    • Maintain highly efficient communication with clients, Art Directors, Level Designers, and technical teams.
    • Participate in reviews, feedback loops, and project milestone deliveries.
    • Mentor and guide junior and mid-level artists to foster their growth.
    • Assist in elevating the team's overall production efficiency and quality standards.

Requirements

  • Mandatory Qualifications

    • 5+ years of professional experience in the game industry.
    • Contributed to at least one shipped AA or AAA game project.
    • Direct development experience in open-world projects.
    • Proficient in Unreal Engine 5.
    • Outstanding skills in scene composition, spatial design, and environmental storytelling.
    • Familiar with large-scale map production pipelines and asset management specifications.
    • Capable of independently taking ownership of massive regions from production to final quality control.
    • Good English documentation reading comprehension and cross-team collaboration skills.
  • Technical Competencies

    • Practical, project-proven experience with World Partition.
    • Experience in large map Streaming management.
    • Experience optimizing Nanite and Lumen.
    • Experience building and optimizing HLODs.
    • Experience with PCG (Procedural Content Generation) environment creation.
    • Experience with Landscape tools for large-scale terrain generation.
    • Experience in scene performance profiling and optimization.
    • Experience with UE5 open-world collaborative development pipelines.
  • Preferred Qualifications (Pluses)

    • Houdini / Houdini Engine workflow experience.
    • Blueprint development capabilities.
    • Material and Shader creation experience.
    • Python tool development experience.
    • A Technical Artist background.
    • Photogrammetry project experience.
    • Multiplayer online open-world project experience.
    • Console platform development experience (PS5 / Xbox Series X|S).
    • International AAA project development experience.

Portfolio Requirements

Please provide the following upon application:

  • Up-to-date personal portfolio.
  • UE5 project screenshots or demonstration videos.
  • Open-world project case studies.
  • A clear description of your individual responsibilities within the showcased work.
  • Priority given to portfolios showcasing: World Partition examples, PCG examples, Houdini workflows, Scene optimization cases, or Technical tool development.

Preferred Project Experience

Experience in the following game genres is highly preferred:

  • Large-scale Open-World RPGs
  • Open-World Action games
  • Survival Crafting games
  • MMO Open-World projects
  • Console AAA projects

Reference Titles: The Witcher series, Red Dead Redemption series, Ghost of Tsushima, Horizon series, Assassin's Creed series, Cyberpunk 2077.

What We Are Looking For

  • A strong passion for open-world games.
  • An ultimate pursuit of visual quality and attention to detail.
  • Continuous attention to the development of cutting-edge UE5 technologies.
  • Strong proactivity in learning and problem-solving.
  • Ability to thrive and adapt in an international project collaboration environment.

Location

Shanghai, China

We Offer

  • Competitive base salary
  • Bonus
  • Health insurance
  • EAP Program
  • Relocation support

© Keywords Studios. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.

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